Deck Strategies
Esika, God of the Tree // The Prismatic Bridge
Utilizes the Prismatic Bridge to cheat large gods and other creatures into play, focusing on god tribal synergies and leveraging a hidden secret commander for surprise impact.
Cosima, God of the Voyage // The Omenkeel
Attempts a vehicle and landfall hybrid deck where bouncing Cosima generates counters to draw cards, and the vehicle side exiles cards to play lands from exile, though it struggles due to conflicting themes and color constraints.
Valki, God of Lies // Tibalt, Cosmic Impostor
A Rakdos deck focused on stealing opponents' cards and removing threats through exile, culminating in casting Tibalt for a powerful late-game finisher.
Tergrid, God of Fright // Tergrid's Lantern
Controls the game by taking permanents from opponents' graveyards when they sacrifice or discard, rapidly building board presence and overwhelming opponents with stolen permanents.
Gameplay Insights
- 1
Esika's deck leveraged the Prismatic Bridge to cheat in powerful gods and creatures, creating key board presence early.
- 2
Cosima's deck faced challenges due to its attempt to combine vehicle and landfall themes without strong color support, resulting in less synergy.
- 3
Valki's exile and theft abilities allowed for disruption of opponents' resources and removal of key threats, setting up for a big Tibalt finish.
- 4
Tergrid's ability to steal permanents from opponents' graveyards after sacrifices or discards created a significant tempo advantage and forced opponents to carefully consider their resource management.
- 5
The unbanning of Cyclonic Rift and Soul Ring enabled more explosive plays and comeback potential, influencing players' strategic decisions.
Notable Cards
Tibalt, Cosmic Impostor // Tibalt, Cosmic Impostor
Cyclonic Rift
Tergrid, God of Fright // Tergrid's Lantern
Summary
The game featured four players each piloting decks built around a God from the Kaldheim set: Valki, God of Lies // Tibalt, Cosmic Impostor; Cosima, God of the Voyage // The Omenkeel; Esika, God of the Tree // The Prismatic Bridge; and Tergrid, God of Fright // Tergrid's Lantern. The gameplay unfolded with a strong focus on utilizing the unique abilities of each God, leading to dynamic interactions. Esika's deck aimed to leverage the Prismatic Bridge to cheat large creatures into play, focusing on god tribal synergies and a hidden secret commander that added surprise value. Meanwhile, Cosima's deck attempted a hybrid vehicle and landfall strategy, though it struggled with conflicting synergies and color limitations. Valki's deck embraced a Rakdos theme with theft and removal elements, playing to the strengths of Tibalt's exile and steal mechanics. Tergrid's deck was the most feared due to its powerful control and permanent theft abilities triggered by opponents sacrificing or discarding permanents, generating significant board advantage.