Deck Strategies
Anim Pakal, Thousandth Moon
Generate large numbers of 1/1 artifact Gnome tokens that come into play tapped and attacking, then amplify their power with effects like Cathar's Crusade to overwhelm opponents through sheer token numbers.
Aesi, Tyrant of Gyre Strait
Ramp aggressively with additional land drops and draw cards whenever lands enter the battlefield to assemble combos such as Walk the Aeons and Ausa for infinite turns and closing out the game with infinite actions.
Gishath, Sun's Avatar
Leverage dinosaur tribal synergies with creatures and spells like Congregation at Dawn to tutor and deploy dinosaurs, applying pressure through combat damage and maintaining board presence with ramp and threats.
The Master, Multiplied
Create numerous Myriad creature tokens that ignore the legend rule and avoid sacrifice or exile effects, then use combat-focused equipment like Helm of the Host to generate infinite combat phases to overwhelm opponents.
Gameplay Insights
- 1
Early aggression with Anim Pakal’s token generation forces opponents to address a wide board quickly or risk being overwhelmed.
- 2
Blake’s land ramp and card draw strategy aims to set up infinite turns, showcasing the power of land-based combos in Commander.
- 3
Ben’s use of Congregation at Dawn to tutor dinosaurs on combat damage enables explosive mid-game swings and board development.
- 4
Shea’s synergy between The Master, Multiplied’s Myriad tokens and Helm of the Host creates a potent infinite combat loop, illustrating the power of combat-focused combos.
- 5
Targeted removal on key creatures like Blossoming Tortoise and token generators is critical to slowing down the fastest developing boards.
- 6
The combination of equipment like Lightning Greaves and combat triggers enhances commander effectiveness and protects key attackers.
Notable Cards
Walk the Aeons
Congregation at Dawn
Helm of the Host
Lightning Greaves
Blossoming Tortoise
Summary
The game starts with each player developing their board state, setting up their mana bases and early creatures. CGB, playing Anim Pakal, Thousandth Moon, quickly establishes a token army by attacking with their commander and creating numerous 1/1 artifact Gnome tokens. Blake, piloting Aesi, Tyrant of Gyre Strait, focuses on land ramp and card draw, aiming to assemble his infinite turn combo with Walk the Aeons and Ausa. Ben, with Gishath, Sun's Avatar, leverages dinosaur synergies and the powerful Congregation at Dawn instant to tutor and deploy dinosaurs, maintaining pressure through creature presence and combat damage triggers. Shea, commanding The Master, Multiplied, aggressively builds a board of Myriad tokens that bypass the legend rule, setting up for overwhelming combat phases powered further by Helm of the Host to generate infinite combat steps. As the game progresses, CGB uses token generation combined with Cathar's Crusade-like effects to threaten overwhelming board presence, while Blake seeks to stabilize and combo off with infinite turns. Ben's dinosaur deck aggressively ramps and controls the board with dinosaur tribal synergies, applying constant pressure. Shea aims to swing repeatedly with numerous token copies of The Master, backed by combat-enhancing equipment to generate infinite combat triggers and damage. Key turning points include early attacks establishing board presence, critical removal spells to slow token swarms, and attempts to assemble infinite combos or triggers that can end the game swiftly. The game revolves around managing these explosive threats, with players balancing aggression and control to survive until their win conditions can be realized.