Deck & Commander Strategies
Oloro, Ageless Ascetic
Gain life each turn to draw cards and drain opponents incrementally, focusing on a slow, controlling game plan that benefits from attrition and card advantage.
Isshin, Two Heavens as One
Manipulate combat phases to maximize the number of attacks and double strike triggers, aiming to overwhelm opponents through combat damage and combat tricks.
Kelsien, the Plague
Control the board by killing creatures and attacking selectively with exalted triggers and protection effects, focusing on combat damage and board control.
Uro, Titan of Nature's Wrath
Utilize landfall and ramp effects to generate card draw, life gain, and board presence, aiming to snowball with incremental value and overwhelming resource advantage.
Gameplay Insights
- 1
Oloro’s life gain and card draw engine allowed Colin to maintain card advantage and apply continuous pressure without overcommitting to the board.
- 2
Isshin’s combat manipulation strategy required careful timing of attacks and combat triggers to maximize damage output effectively.
- 3
Kelsien focused on board control by targeting creatures and using exalted triggers, which permitted selective aggression while maintaining defense.
- 4
Early land drops and ramp plays were critical, as Lucas’s Uro deck was slowed by initial land issues, delaying its powerful landfall synergies.
- 5
Players carefully avoided overextension early on, respecting each other's potential to respond with removal or combat tricks, leading to a strategic pacing in the early turns.
Notable Cards
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Oloro, Ageless Ascetic
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Isshin, Two Heavens as One
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Kelsien, the Plague
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Uro, Titan of Nature's Wrath
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Knight of Glory
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Temple of Mystery
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Myriad Landscape
Gameplay Summary
The game began with all four players setting up their boards cautiously, each deploying key early plays to establish their strategies.
Colin on Oloro, Ageless Ascetic steadily gained life and drew cards, leveraging Oloro’s passive effects to build advantage while maintaining a defensive posture.
John piloting Isshin, Two Heavens as One focused on manipulating combat phases and maximizing damage through multiple attack triggers, aiming to punch opponents down efficiently.
Alex, playing Kelsien, the Plague, aimed to aggressively control the board by killing creatures and only attacking when his commander could deal significant damage, emphasizing combat prowess and creature removal.
Lucas on Uro, Titan of Nature's Wrath sought to exploit landfall triggers and ramp, although early on he struggled with land drops, which slowed his typical value engine.