Summary
The game started with all players quickly developing their mana bases. Smeagol, Helpful Guide's player used the 'Tempt with Discovery' card to great effect, manipulating opponents to gain a significant land advantage early in the game. However, this move also allowed Sauron, the Lidless Eye's player to put a key dual land into play. The game saw an interesting use of the Monarch mechanic by Faramir, Prince of Ithilien's player who managed to maintain the crown for a significant portion of the game, gaining card advantage. The game was marked by clever strategic decisions and a constant shift in power dynamics among the players.
Deck Strategies
Faramir, Prince of Ithilien
The deck is built around the Monarch mechanic, aiming to maintain the crown to gain card advantage and build an army for a final rush.
Sauron, the Lidless Eye
The deck aims to steal opponents' creatures and then use them as fodder for sacrifice effects, creating a powerful drain engine.
Gandalf the Grey
The deck aims to deal incremental damage to opponents through instants and sorceries, working towards a slow burn victory.
Sméagol, Helpful Guide
The deck leverages 'tempting' cards to gain an advantage, with a focus on land acquisition and control.
Gameplay Insights
- 1
The use of the Monarch mechanic by Faramir, Prince of Ithilien's player created an interesting dynamic in the game, with players constantly vying for the crown.
- 2
Smeagol, Helpful Guide's player's use of 'Tempt with Discovery' early in the game set a tone for the rest of the match, showcasing the power of manipulation in the Commander format.
- 3
The ability of Sauron, the Lidless Eye to steal creatures and then sacrifice them created a powerful engine that was a constant threat throughout the game.
Notable Cards
Tempt with Discovery
Prismatic Vista
Village Rites
Lightning Greaves