*I Hate Your Deck #133 War Doctor v Marton v Terra v Temmet || Commander Gameplay MTG EDH thumbnail Blurred backdrop thumbnail

*I Hate Your Deck #133 War Doctor v Marton v Terra v Temmet || Commander Gameplay MTG EDH

I Hate Your Deck profile icon
I Hate Your Deck 133 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • The War Doctor

    The War Doctor

    A cascade-focused deck that uses haste creatures and cascade triggers to generate value and pressure. It accumulates time counters on the commander to deal incremental damage and exile creatures upon killing them.

  • Márton Stromgald

    Márton Stromgald

    A token and combat buff deck that leverages multiple attackers and blockers to maximize damage output and board control. The deck focuses on attacking with wide swarms and using Márton's ability to buff attacking or blocking creatures.

  • Terra, Herald of Hope

    Terra, Herald of Hope

    A low-power creature deck centered on milling and recurring creatures with power three or less. Key combos involve recursion creatures like Karmic Guide and Revark Angel, generating resilience and continuous board presence.

  • Temmet, Naktamun's Will

    Temmet, Naktamun's Will

    A zombie tribal deck that capitalizes on card draw triggers from attacking to grow a zombie army. The deck uses additional draw spells and tutors to find key zombies and maintain card advantage.

  • Susan Foreman

    Susan Foreman

    A supportive planeswalker-themed deck with some control elements, playing creatures and spells to build board presence and interact with opponents.

Gameplay Insights

  • 1

    Terra's deck used its mill and recursion engine effectively to maintain board presence and protect key creatures, enabling repeated threats despite removal attempts.

  • 2

    Márton Stromgald leveraged multiple combat steps and buffs to maximize damage output while protecting his key creatures, forcing opponents to make difficult blocking decisions.

  • 3

    The War Doctor player focused on cascading into impactful spells early to maintain tempo, while steadily increasing time counters to enhance the commander's damage potential.

  • 4

    Temmet's player prioritized drawing and discarding cards to fuel zombie growth, effectively building a large board state that threatened to overwhelm opponents through sheer numbers and synergy.

  • 5

    Players balanced aggression with careful resource management, using combat tricks and recursion to extend their presence on the battlefield and contest the board over several turns.

Notable Cards

  • Karmic Guide

    Karmic Guide

  • Opposition Agent

    Opposition Agent

  • Underworld Breach

    Underworld Breach

  • Vampiric Tutor

    Vampiric Tutor

  • Demonic Tutor

    Demonic Tutor

Gameplay Summary

The game opened with players developing their boards cautiously, each focusing on their deck's core mechanics.

The War Doctor player pursued a cascade-heavy strategy with haste creatures to generate value and pressure quickly, looking to accumulate time counters on their commander and leverage damage with exile effects.

Meanwhile, Márton Stromgald's deck emphasized wide creature swarms combined with attack and block buffs, aiming to overwhelm opponents through multiple combat phases and incremental damage.

Terra, Herald of Hope leveraged a synergy of low-power creatures and recursion, repeatedly milling cards and bringing back key creatures from the graveyard to maintain board presence and resilience.

Temmet, Naktamun's Will focused on a zombie tribal theme with card draw triggers on attacks, aiming to build a large army of zombies and maintain card advantage through continuous draw and discard cycles. Key turning points included Terra's effective use of mill and recursion to stabilize early aggression and assemble combos with Karmic Guide and Revark Angel.

Márton applied constant pressure with token generation and multiple combat steps, buffing his creatures for large swings.

The War Doctor's cascade sequences brought out impactful spells that helped maintain tempo and control, while gradually increasing the War Doctor's damage output via time counters.

Temmet's player steadily grew their board state with zombies and card draw engines, threatening to outcard and outpace opponents.

The game featured dynamic board states with multiple combat phases and combat tricks, with each player leveraging unique synergies to either stabilize or push for lethal damage.

The eventual win condition revolved around either overwhelming with wide boards and combat buffs or exploiting powerful recursion combos to maintain a steady stream of threats and value.

Watch on YouTube