Deck & Commander Strategies
Zinnia, Valley's Voice
Builds a wide board of low-power creatures to exponentially grow Zinnia’s power and deal large commander damage, supported by token doubling and card draw synergies.
Sidar Jabari of Zhalfir
Uses eminence to gain value from knights attacking, equipped with equipment to boost damage and disrupt opponents, aiming to close the game with commander damage.
Hearthhull, the Worldseed
Leverages land sacrifice and recursion with Jund colors to draw cards, generate value, and deal damage, maintaining pressure through resource denial and incremental advantage.
Anim Pakal, Thousandth Moon
Places +1/+1 counters on Anim Pakal and creates tokens to swarm opponents, utilizing protection effects and value artifacts to dominate the board.
Gameplay Insights
- 1
Sidar Jabari’s board wipe effectively reset the board, forcing all players to rebuild their board states and temporarily halting aggressive momentum.
- 2
Hearthhull’s use of land fetch and sacrifice, especially with Lord Windgrace and Corvald, allowed for consistent card draw and resource advantage despite board resets.
- 3
Anim Pakal’s interaction with Collector's Cage and Noble Heritage created a growing army of tokens with protection, making it difficult for opponents to effectively block or remove.
- 4
Sidar Jabari’s destruction of Anointed Procession was a strategic disruption that slowed down Zinnia’s token doubling engine, impacting her ability to snowball quickly.
- 5
Zinnia’s casting of multiple token generators and card draw spells in a single turn created a significant swing in board presence and hand resources.
Notable Cards
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Anointed Procession
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Lord Windgrace
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Collector's Cage
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Noble Heritage
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Witty Roastmaster
Gameplay Summary
After the board wipe, Hearthhull capitalized on land recursion and sacrifice to maintain card flow and pressure, casting Corvald, the Fae-Cursed King for further value.
Anim Pakal advanced its board state by accumulating counters via Collector's Cage and Noble Heritage, producing numerous tokens and protecting the commander with temporary protection from opponents.
Zinnia responded with token doubling and card draw engines, creating a threatening board presence.
Sidar Jabari applied pressure through double strike and equipment combos, delivering heavy commander damage and disrupting opponents by destroying key enchantments like Anointed Procession.
The gameplay featured a mix of incremental advantage, token swarms, and commander damage, with Anim Pakal’s ability to generate tokens and protect itself emerging as a significant threat by midgame.