Deck Strategies
Urabrask // The Great Work
This deck focuses on a storm-style combo, generating fast mana and dealing incremental direct damage through artifact synergies and spells. The goal is to assemble a lethal combination of damage triggers and spells to finish the game quickly.
Aragorn, the Uniter
An aggressive midrange deck aiming to quickly develop a board of creatures, pump them with spells, and use Aragorn's abilities to boost combat damage. The deck seeks to race opponents by overwhelming them with large creature attacks and disruption.
Gameplay Insights
- 1
Urabrask's pilot used artifact counters and mana acceleration to enable multiple spell casts per turn, enabling the storm count needed for lethal damage.
- 2
Aragorn’s aggressive use of pump spells and combat tricks maximized early damage output, forcing Urabrask to expend resources on defense rather than combo assembly.
- 3
Strategic removal of key artifacts like Ruby Medallion slowed Urabrask’s mana acceleration, buying Aragorn time to develop the board.
- 4
Sacrificing Rob the Archives to exile cards and find combo pieces was a crucial sequencing decision to maximize storm potential.
- 5
Using protection effects to save critical creatures during combat allowed Aragorn to maintain pressure despite Urabrask’s burn spells.
Notable Cards
Giver of Runes
Llanowar Elves
Chandra, Torch of Defiance
Light Up the Stage
Lava Dart
Ruby Medallion
Mother of Runes
Noble Hierarch
Rob the Archives
Summary
The game pitted an aggressive Aragorn, the Uniter deck against a storm-combo focused Urabrask // The Great Work deck. Early turns saw both players develop their boards with mana ramp and creatures, with Urabrask's pilot leveraging fast mana and direct damage spells to clear the way and build towards a lethal storm finish. Aragorn's player aimed to quickly assemble a board presence and apply pressure with combat damage, using various pump spells and synergy to boost Aragorn and other creatures. A key turning point came when Urabrask's player used artifact synergies and damage triggers to control the board and set up a combo kill, while Aragorn's side attempted to disrupt and race by attacking with large creatures and using removal to slow the combo. Despite some interruption attempts, Urabrask's deck managed to leverage its incremental damage and combo pieces to push damage through, while Aragorn's aggressive plan focused on growing creatures and landing impactful combat damage. The game revolved around this tension between storm combo damage and aggressive creature beats, with Urabrask eventually maintaining enough control and damage output to secure the victory.