Deck & Commander Strategies

Malcolm, Keen-Eyed Navigator / Kediss, Emberclaw Familiar
Generate numerous treasures via combat and synergy between commanders, enabling combo finishes with cards like Glen Elendra Buccaneer and leveraging alternate combos involving Reckless Fireweaver or Niv-Mizzet, Reborn.

Sisay, Weatherlight Captain
Use Sisay’s ability to tutor and deploy key legendary permanents efficiently, building a strong board and controlling the game through strategic reinforcements and disruption.

Selvala, Heart of the Wilds
Employ a mix of slow and combo storm tactics, slowing opponents with disruptive creatures while setting up infinite mana loops and finishing with damage pings from Walking Ballista or other outlets.

Rowan, Scion of War
Exploit Rowan’s ability to discount spells and deal damage to fuel storm combos involving cards like Bergie and Dragonstorm, aiming for explosive turns that can deal massive damage or draw large amounts of cards to close the game quickly.
Gameplay Insights
- 1
Rowan’s spell discount and damage-based mana generation allowed for powerful storm combos that could chain multiple spells and creatures in a single turn, enabling potential turn two wins.
- 2
Selvala’s deck aimed to slow the game initially with disruptive creatures before leveraging infinite mana combos and finishers like Walking Ballista to clear the board and win through incremental damage.
- 3
Malcolm/Kediss combined aggressive treasure token generation with alternate combo lines to maintain pressure and control, using Glen Elendra Buccaneer as a key piece for combo finishers.
- 4
Sisay used her tutor ability to find essential legendary permanents, maintaining flexibility to respond to threats and build towards a stable board presence.
- 5
The interaction of Dragonstorm with Rowan’s discounts and Bergie’s mana generation created a high-impact combo that could deal massive damage and replenish the hand, illustrating the synergy between storm elements and commander abilities.
Notable Cards
-

Reckless Fireweaver
-

Manglehorn
-

Walking Ballista
-

Dragonstorm
-

Terror of the Peaks
-

Searing Touch
-

Chrome Mox
-

Volcanic Island
-

Ancient Tomb
-

Exotic Orchard
Gameplay Summary
The game featured a fast-paced and competitive cEDH multiplayer match with four distinct decks vying for control.
Early turns saw aggressive mana acceleration and setup plays, with Malcolm/Kediss focusing on generating treasures through repeated attacks and deploying Glen Elendra Buccaneer for combo potential.
Sisay leveraged her commander ability to tutor for key pieces, aiming to assemble a strong board presence and find crucial answers.
Selvala combined elements of both slow and combo storm, using creatures like Leor and Manglehorn to lock opponents down and setting up infinite mana loops with cards such as Teamer Saber and Hrex Tower Scout.
Rowan utilized his damage and mana discount abilities to rapidly enable storm combos and threaten lethal damage early on, aiming to leverage big plays with cards like Bergie and Dragonstorm.





































