Deck Strategies
Magda, Brazen Outlaw
Utilizes dwarves and treasure generation to fuel artifact synergies and quick damage, aiming to ramp fast and close out the game through aggressive treasure-fueled attacks.
Lazav, the Multifarious
Leverages graveyard cloning and value-based disruption, often copying key creatures to gain incremental advantage and control the board state.
Korvold, Fae-Cursed King
Focuses on sacrifice and card draw synergy, generating treasures from permanent sacrifices to maintain card advantage and apply pressure.
Rograkh, Son of Rohgahh
Uses aggressive dwarves and mana acceleration to create explosive turns, often pairing with artifact synergies to overwhelm opponents quickly.
Tevesh Szat, Doom of Fools
A high-powered storm and Doomsday combo deck aiming to assemble a lethal sequence quickly through artifact mana and tutor effects, ending games with storm or Doomsday piles.
Gameplay Insights
- 1
Players prioritized early mana acceleration and treasure generation to set up lethal combos quickly.
- 2
The use of interaction spells like Prayer's Grasp and Bottle Cap Blast helped maintain tempo and disrupt opponents' key plays.
- 3
Doomsday combined with Demonic Consultation was pivotal in assembling the winning combo despite heavy multiplayer interaction.
- 4
Lab Man was used as a lethal finisher, illustrating the importance of combo redundancy in cEDH.
- 5
Careful sequencing of spells and mana usage, including holding priority to respond to opponents' plays, was crucial during the combo execution phase.
Notable Cards
Mana Vault
Grim Monolith
Mox Diamond
Skullclamp
Cyclonic Rift
Doomsday
Demonic Consultation
Deadly Rollick
Summary
The game featured a high-powered cEDH multiplayer battle with five commanders: Magda, Brazen Outlaw; Lazav, the Multifarious; Korvold, Fae-Cursed King; Rograkh, Son of Rohgahh; and Tevesh Szat, Doom of Fools. Early turns involved heavy mana acceleration and setup plays, including multiple mana rocks like Mana Vault, Grim Monolith, and Mox Diamond, as well as card advantage engines such as Skullclamp and Treasure generation from Korvold and Magda's dwarves. Players aggressively used tutors and interaction spells to disrupt opponents and advance their board states, with notable plays like Prayer's Grasp, Bottle Cap Blast, and Cyclonic Rift reshaping the board and tempo frequently. A key turning point was the casting of Doomsday by one player, combined with multiple layers of mana generation and card draw to establish a combo win. The player leveraged Demonic Consultation and other tutors to assemble the necessary pieces while protecting their strategy with counterspells and disruption. Eventually, the player executed a lethal sequence by leveraging the Lab Man combo, which ended the game decisively despite attempts from others to interact or defend. The win condition focused on a fast combo kill enabled by powerful artifact mana and card selection tools.