Deck Strategies
Endrek Sahr, Master Breeder
Generate and sacrifice Thrall tokens by casting creature spells to gain incremental value and board presence, aiming to overwhelm opponents with token swarms.
Greven, Predator Captain
Use sacrifice outlets to fuel draws and buffs, aggressively dealing damage while drawing cards to maintain pressure and board control.
Neheb, the Eternal
Leverage red burn spells and ramp to deal direct damage and control the board, aiming to finish opponents quickly through sustained damage output.
Optimus Prime, Hero // Optimus Prime, Autobot Leader
Build a wide board of small creatures and use bolstering effects to grow them into a powerful army, eventually overwhelming opponents with large combat forces.
Gameplay Insights
- 1
Sacrificing creatures to Greven while drawing cards and buffing him was a key aggressive tactic to maintain pressure.
- 2
Endrek Sahr’s ability to generate multiple Thralls every time a creature was cast created a rising threat that needed to be managed quickly.
- 3
Neheb’s deck lacked protective elements, so it relied heavily on early damage spells and ramp to survive and compete.
- 4
Optimus Prime’s strategy of bolstering small creatures and transforming to increase board presence provided a steady buildup to a late-game threat.
- 5
Board wipes and removal temporarily slowed token and creature development but did not halt the aggressive momentum of the decks.
Notable Cards
Endrek Sahr, Master Breeder
Greven, Predator Captain
Neheb, the Eternal
Optimus Prime, Hero // Optimus Prime, Autobot Leader
Lurker
Summary
The game began with each player setting up their respective strategies reflecting their commanders' themes. Hendrick Sahr, Master Breeder focused on creating and sacrificing Thralls by casting various creature spells, aiming to generate value through the tokens. Greven, Predator Captain leveraged a sacrifice-based strategy in Rakdos colors, using creature sacrifice to fuel draws and buff himself for aggressive damage output. Neheb, the Eternal took a more straightforward burn and ramp approach, aiming to light the board on fire with red spells but lacking built-in protection or strong win conditions. Optimus Prime, Hero // Autobot Leader centered on a go-wide strategy with many small creatures, bolstered by counters and transformation mechanics to turn his army into a formidable threat over several turns. As the game unfolded, the board state saw multiple creatures and tokens populating the battlefield with each player trying to advance their plan. Hendrick's ability to generate multiple Thralls quickly threatened to overwhelm opponents if unchecked, while Greven's continuous creature sacrifices and damage-dealing pressured life totals aggressively. Neheb's burn spells helped control the pace but left him vulnerable due to minimal protection. Optimus Prime steadily grew his small creatures into a significant force, leveraging bolstering and synergy to prepare for a decisive attack. Pivotal moments included board wipes and removal attempts that temporarily slowed the ramping and token generation, but the aggressive strategies continued to push the game towards a high-damage, creature-combat conclusion. Ultimately, the game revolved around managing creature presence and leveraging sacrifice or bolstering synergies to close out opponents.