Deck & Commander Strategies

Hofri Ghostforge
Aggro-combo deck that creates spirit tokens whenever a non-token creature dies, leveraging these tokens with haste and trample for aggressive board presence and combo synergies.

Shiko, Paragon of the Way
Graveyard-based copying of three-drop spells to generate value and tempo, utilizing recursion and token generation to maintain pressure and board presence.

The Twelfth Doctor and Clara Oswald
Group hug and spell-copying deck focused on copying spells with the Twelfth Doctor’s demonstrate ability and doubling triggers with Clara Oswald to generate plus-one counters and incremental board advantage.

Miirym, Sentinel Wyrm
Dragon tribal and artifact combo deck focused on copying dragons and mana rocks, aiming to create numerous copies of key artifacts to trigger a win condition through Mechanized Production.
Gameplay Insights
- 1
Mechanized Production copying Sapphire Medallion creates a fast artifact token generator, setting up a potential infinite combo by accumulating eight identical artifacts.
- 2
The Twelfth Doctor’s demonstrate ability allows an opponent to copy spells, which can create complex interactions but also benefits the user by triggering multiple plus-one counters with Clara Oswald.
- 3
Hofri Ghostforge’s ability to exile dying non-token creatures to create haste and trample spirits provides a strong aggressive and combo foundation that pressures opponents early.
- 4
Shiko’s focus on three-drop spells and graveyard recursion enables steady value generation and board presence, making it a resilient midrange strategy.
- 5
Players prioritized setting up mana acceleration and card advantage early, with targeted use of draw spells and ramp to enable their copying synergies and combos later in the game.
Notable Cards
-

Hofri Ghostforge
-

Shiko, Paragon of the Way
-

The Twelfth Doctor
-

Clara Oswald
-

Miirym, Sentinel Wyrm
-

Mechanized Production
-

Sapphire Medallion
-

Expressive Iteration
-

Sol Ring
Gameplay Summary
The game begins with a relatively slow early pace as each player sets up their mana bases and draws cards.
Early plays include ramp with mana rocks such as Sol Ring and Sapphire Medallion, as well as card selection spells like Expressive Iteration.
The players focus on establishing their board states and preparing for their themes of copying.
Hofri Ghostforge enters the battlefield, starting to build a board presence that will generate spirit tokens upon creature deaths.
Shiko, Paragon of the Way, leverages a graveyard recursion and copying strategy focused on powerful three-drop spells, accelerating its game plan with card draw and enchantments like Kickoff Celebration to increase tempo.
Meanwhile, Miirym's deck aims to flood the board with dragon copies and mana rocks, exemplified by the play of Mechanized Production copying Sapphire Medallion to start generating token copies, setting up a potential artifact-combo win condition by amassing eight copies of the same artifact.
The Twelfth Doctor and Clara Oswald bring a unique group hug and copying angle, amplifying spell copying triggers and plus-one counters for sustained board development.
Throughout the early and mid-game, the board state gradually escalates with multiple copying synergies and incremental advantages being built, hinting at explosive turns to come from artifact combos or token swarms.
The game’s turning points revolve around the efficient use of copying mechanics and synergy exploitation, with the potential for a win through infinite artifact tokens, overwhelming spirits, or spell-copy-based counters and value.

































![Multicolored Legends of Baldur's Gate [Commander VS 295] | Magic: the Gathering Commander Gameplay thumbnail](https://i.ytimg.com/vi/zAq9d0hwHTU/sddefault.jpg)














