Deck & Commander Strategies
Sisay, Weatherlight Captain
Focuses on assembling legendary permanents quickly to leverage Sisay’s ability to fetch powerful legends, enabling combo pieces or impactful threats. The deck aims to control the board while assembling a winning combo or overwhelming with legendary synergy.
Tymna the Weaver
Uses Tymna’s card draw ability triggered by combat damage to maintain hand advantage, combined with efficient low-cost creatures and disruption. The deck aims to pressure opponents while controlling the game with targeted removal and tutors.
Thrasios, Triton Hero
Leverages Thrasios’s card filtering and ramp to dig for combos and control the board. Typically paired with a partner to maximize value, the deck focuses on generating incremental advantage through mana efficiency and card draw.
Bruse Tarl, Boorish Herder
Enhances aggressive strategies by granting double strike and lifelink to key creatures like Malcolm, Keen-Eyed Navigator. The deck aims to close out games quickly through combat damage buffing and synergy with other creatures.
Malcolm, Keen-Eyed Navigator
Acts as a primary damage dealer that can be doubled up with Bruse Tarl’s ability. The deck focuses on efficient combat damage and synergy with equipment or auras to maximize impact.
Silas Renn, Seeker Adept
Utilizes graveyard recursion and artifact synergy to generate value and maintain board presence. The deck aims to disrupt opponents and recover key pieces to maintain pressure.
Dihada, Binder of Wills
Focuses on control and resource denial through taxing effects and disruption, aiming to slow down opponents while assembling a winning combo or locking the game.
Rograkh, Son of Rohgahh
Leverages aggressive red-based strategies with efficient creatures and wheel effects to apply pressure and disrupt opponents’ hands, aiming for quick wins through combat and card advantage.
Gameplay Insights
- 1
Repeated casting and countering of Rhystic Study highlighted the importance of card draw and resource denial in maintaining control in cEDH.
- 2
Efficient use of mana rocks and treasure generation from Professional Facebreaker allowed players to have multiple plays and interactions in a single turn, increasing complexity of decision-making.
- 3
Targeting key ramp creatures like Devoted Druid with removal spells such as Path to Exile was critical in disrupting combo potential early on.
- 4
Granting double strike and lifelink to key attackers maximized combat damage output and survivability, exemplifying synergy between Bruse Tarl and Malcolm.
- 5
Heavy interaction with counterspells and disruption spells like Mindbreak Trap forced players to carefully sequence their plays to avoid losing valuable spells on the stack.
- 6
Passing priority to allow opponents to resolve beneficial spells (e.g., allowing Bruce to enter) indicated strategic cooperation or mutual benefit in certain situations.
- 7
Combat phases with multiple attackers generating triggers for both damage and treasure production set up resource advantages that could swing the game momentum quickly.
Notable Cards
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Chrome Mox
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Mox Diamond
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Demonic Tutor
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Mystical Tutor
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Rhystic Study
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Devoted Druid
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Mindbreak Trap
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Path to Exile
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Omen of the Sea
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Malcolm, Keen-Eyed Navigator
Gameplay Summary
The game started with players mulliganing and setting up their mana base and early plays.
Early turns saw the deployment of key mana artifacts such as Mox Opal and Mox Diamond, along with critical ramp creatures like Devoted Druid.
Players utilized various tutors such as Demonic Tutor, Mystical Tutor, and Lightning Tutor to dig for essential combo pieces and interactions.
A significant early interaction involved casting and countering spells like Rhystic Study, which was repeatedly cast and countered, showcasing the high level of interaction expected in competitive EDH.
The board state gradually developed with tokens, treasures from Professional Facebreaker, and buffs from commanders like Bruse Tarl enhancing creatures with double strike and lifelink.
Throughout the game, players made efficient use of mana rocks and synergistic creatures to generate value and resources while applying pressure through combat damage.
The game featured several key combat phases where multiple players swung with creatures like Malcolm, Bruce, and Knuckles the Akidna, resulting in significant life loss and treasure generation.
Interaction was heavy with responses such as Path to Exile and Mindbreak Trap being used to disrupt opponents' critical plays.
The game’s tension centered around maintaining card advantage via Rhystic Study while developing a board presence that could enable a decisive combo or overwhelming attack.
The narrative ended mid-combat, indicating a close and interactive game where timing of spells and combat maneuvers were pivotal.