Deck Strategies
Ob Nixilis, Captive Kingpin
Leverages discard and creature pressure to disrupt opponents while using incremental card advantage and removal to control the board, aiming to win through attrition and incremental poison or damage.
Sharuum the Hegemon
Utilizes artifact recursion and synergy to assemble combos, often aiming to repeatedly bring back powerful artifacts or combo pieces to win the game.
Kinnan, Bonder Prodigy
Focuses on ramping mana quickly by leveraging mana dorks and mana rocks, using infinite or large mana combos with other artifacts or creatures to win via large spells or infinite mana interactions.
Rograkh, Son of Rohgahh
Executes aggressive, hasty creature strategies often supported by a Fish tribal subtheme, aiming to pressure opponents early and maintain tempo through repeated attacks and synergy.
Silas Renn, Seeker Adept
Targets artifact and enchantment recursion with a combo-centric approach, using the ability to return equipment and auras to hand to maintain pressure and assemble combo pieces.
Gameplay Insights
- 1
The use of Aura Thief significantly impacts the enchantment-based strategies by enabling the control of opponents' enchantments upon its death, forcing players to adapt their plans.
- 2
Players carefully balance paying for Fish tribal triggers to maintain card advantage, highlighting the importance of subtle resource management in this pod.
- 3
Despite having multiple counterspells in the deck, one player had not drawn any, showcasing the variance and tension common in cEDH gameplay.
- 4
Incremental value engines like Sensei's Divining Top and Grim Monolith are pivotal in gaining card advantage and mana acceleration, which serve as foundations for midgame plays and combos.
- 5
Political considerations influenced combat decisions, such as redirecting attacks to protect key resources and managing threats to avoid empowering opponents.
Notable Cards
Sensei's Divining Top
Ancient Tomb
Aura Thief
Grim Monolith
Esper Sentinel
Ob Nixilis, Captive Kingpin
Ranger-Captain of Eos
Summary
The game starts with each player setting up their mana bases and early plays, including Sensei's Divining Top, Ancient Tomb, and initial creatures like Ranger-Captain of Eos and Esper Sentinel. Early interactions involve the use of artifact mana acceleration and some mild politicking, especially around the Fish tribal theme present with Rograkh and Silas Renn. Ob Nixilis is cast without interruption, establishing a threat that draws attention. A key moment comes when an Aura Thief is played, which disrupts enchantment-based strategies by stealing opponents' enchantments upon death. This triggers strategic exchanges of control over enchantments and adds tension to the board state. Players carefully manage their resources, with some paying for Fish triggers and others holding back counterspells that have yet to show up. The game features typical cEDH tension with card advantage engines like Sensei's Divining Top and Grim Monolith, combo-enabling artifacts, and incremental value plays.