Noctis, Prince of Lucis vs Kefka vs Emet vs Terra cEDH Gameplay thumbnail Blurred backdrop thumbnail
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Noctis, Prince of Lucis vs Kefka vs Emet vs Terra cEDH Gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Noctis, Prince of Lucis

    Noctis, Prince of Lucis

    Utilizes artifact recursion and pile-based spells like Gifts Ungiven and Intuition to assemble combo pieces and generate infinite loops for a combo finish.

  • Kefka, Court Mage // Kefka, Ruler of Ruin

    Kefka, Court Mage

    A breach deck focused on discard disruption and assembling combos using Underworld Breach and Food Chain to generate infinite mana and cast spells from exile.

  • Emet-Selch of the Third Seat

    Emet-Selch of the Third Seat

    Recasts instants and sorceries from the graveyard triggered by opponents taking damage, focusing on incremental value and control elements with a limited creature base.

  • Terra, Magical Adept // Esper Terra

    Terra, Magical Adept

    Primarily a Food Chain combo deck leveraging flicker and recursion to generate infinite mana and value, with a secondary plan involving Underworld Breach and flicker synergies.

Gameplay Insights

  • 1

    Kefka’s Demonic Consultation was a crucial play to exile key cards and enable a swift breach combo, showcasing the importance of exile-based tutors in cEDH.

  • 2

    Terra’s deck struggled due to milling and exile disruption, highlighting the vulnerability of graveyard-centric combos against targeted hate.

  • 3

    Noctis’s plan to assemble piles for artifact recursion combos was slowed by mana constraints and the fast pace of breach combos on the board.

  • 4

    Early mana acceleration and sequencing of fetches, rituals, and ramp spells were critical to enabling turn one or two combo attempts in this high-powered game.

  • 5

    Players prioritized interaction and disruption around Underworld Breach, recognizing its central role in multiple decks’ win conditions.

Notable Cards

  • Underworld Breach

    Underworld Breach

  • Food Chain

    Food Chain

  • Demonic Consultation

    Demonic Consultation

  • Esper Sentinel

    Esper Sentinel

  • Mana Vault

    Mana Vault

  • Gifts Ungiven

    Gifts Ungiven

  • Intuition

    Intuition

  • Force of Will

    Force of Will

  • Necropotence

    Necropotence

  • Tinder Wall

    Tinder Wall

Gameplay Summary

The game featured four competitive decks led by Noctis, Prince of Lucis; Kefka, Court Mage; Emet-Selch of the Third Seat; and Terra, Magical Adept.

Early turns focused heavily on mana acceleration and setup plays, with each player aiming to establish their key combos and synergies quickly.

Terra’s deck attempted to leverage Underworld Breach and Food Chain combos to generate infinite mana and cast key threats.

Kefka utilized discard and breach mechanics to disrupt and assemble combo pieces, while Emet-Selch aimed to recast spells from the graveyard triggered by opponents taking damage, prioritizing value from instants and sorceries.

Noctis focused on assembling piles with cards like Gifts Ungiven and Intuition to enable a complex combo win involving artifact recursion and infinite loops. A pivotal moment occurred when Kefka cast Demonic Consultation to exile critical cards and then attempted a fast combo involving Underworld Breach and Food Chain.

Despite some disruption attempts from other players, Kefka successfully executed the combo, gaining a significant advantage.

However, Terra’s deck was disrupted heavily by milling and exile effects that prevented their combo from materializing, forcing a concession.

The game showcased tight interplay of exile, recursion, and combo disruption, with the breach-centric decks trying to outpace each other while managing limited resources and counterplay.

The match demonstrated the high-speed decision-making and sequencing required to pilot these intricate cEDH decks effectively.

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