Deck Strategies
Disa the Restless
This deck aims to manipulate the board state and gain incremental value over its opponents.
Marina Vendrell
This deck is focused on ramping up and finding value through land play, possibly leading to big finishers or value engines.
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
This deck capitalizes on the werewolf tribe, gaining value through attack triggers and transforming its creatures.
Anax and Cymede
This deck looks to leverage the enchantress theme for value and potentially setting up for a Voltron-style victory.
Gameplay Insights
- 1
The use of Bituminous Blast early in the game gave a player a substantial value play, allowing them to bring out Wrenn and Six.
- 2
The player's strategic use of Claim Jumper allowed them to ramp up by taking advantage of their opponents' land count.
- 3
The casting of Tovolar, Dire Overlord early in the game set the player up for potential value through its attack triggers.
Notable Cards
Bituminous Blast
Wrenn and Six
Claim Jumper
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Utopia Sprawl
Pearl Medallion
Kessig Naturalist // Lord of the Ulvenwald
Duskwatch Recruiter // Krallenhorde Howler
Summary
The gameplay kicked off with a variety of commanders, each with its unique strategy. Early game was marked by players ramping up their mana base, setting up their board states, and making strategic plays to gain advantage. Notably, a player cast a Bituminous Blast and triggered a cascade, leading to the summoning of Wrenn and Six, providing a decent value play. A player also cast a Claim Jumper, taking advantage of opponent's land count to ramp up. The game continued with players casting their commanders, leading to varied board states and dynamics. Notably, Tovolar, Dire Overlord was cast and begun generating value through its attack triggers.