Deck Strategies
Shigeki, Jukai Visionary
A mono-green land-focused deck that controls the board by repeatedly bouncing lands like Glacial Chasm to prevent damage and then turning those lands into giant creatures to attack, leveraging channel abilities and land recursion.
Obeka, Brute Chronologist
A Grixis control deck that steals creatures from opponents using mass theft spells like Insurrection and then uses Obeka's ability to end opponents' turns early, keeping stolen creatures indefinitely and using damage multipliers to close out the game.
Sedris, the Traitor King
A Grixis reanimator deck that uses Sedris to give haste to creatures returned from the graveyard, enabling aggressive swings with big creatures and leveraging cards like Sundial of the Infinite to avoid exile and maximize graveyard recursion.
Grolnok, the Omnivore
A Simic self-mill combo deck that mills its own library aggressively with cards like Hermit Druid to fill the graveyard and then wins via drawing from an empty library with Laboratory Maniac or Thousand-Year Storm storm combos.
Gameplay Insights
- 1
The repeated bouncing of Glacial Chasm and Shigeki to keep the land on the battlefield while preventing damage was a crucial defensive strategy that frustrated opponents' aggression.
- 2
Obeka's ability to end opponents' turns combined with Insurrection allowed the player to steal creatures indefinitely, a powerful tempo swing that forced other players to respond or lose board presence.
- 3
Sedris's synergy with graveyard recursion and haste enabled lethal swings by bringing back multiple creatures quickly, especially when combined with cards that prevent exile such as Sundial of the Infinite.
- 4
The Simic deck's Hermit Druid self-mill combo posed a constant threat to the board state by rapidly emptying the library and setting up a Laboratory Maniac win condition, circumventing traditional damage-based strategies.
- 5
Players had to carefully manage interactions between land-based defenses and graveyard-based aggression, leading to dynamic shifts in control and pacing throughout the game.
Notable Cards
Glacial Chasm
Insurrection
Hermit Druid
Laboratory Maniac
Thousand-Year Storm
Sundial of the Infinite
Rogue's Passage
Brain Freeze
Mausoleum Secrets
Summary
The game began with players setting up their respective strategies, each focusing on the worst possible interactions their decks could produce. The mono-green landfall deck aimed to control the board by repeatedly bouncing lands like Glacial Chasm to prevent damage while building a massive land-creature to attack. The Grixis steal-and-keep deck focused on taking control of opponents' creatures and maintaining board presence through cards like Insurrection combined with Obeka's ability to end turns, locking out responses. The Grixis reanimator deck played around with graveyard recursion and haste, trying to flood the board with big creatures using Sedris's ability, while the Simic self-mill deck looked to mill itself aggressively to leverage cards like Hermit Druid and then win through Laboratory Maniac interactions by drawing from an empty library. Early turns were slow as players ramped and set up, but the turning point came when graveyard recursion and control elements came online, leading to large swings in board control and tempo. The game featured a back-and-forth dynamic where the land bounce and lock strategy clashed against the graveyard recursion and creature theft, with the Simic deck's combo potential looming as a disruptive threat. Ultimately, the game revolved around managing these overlapping win conditions and the chaos of stolen creatures and massive land creatures attacking, showcasing the unique chaos of the worst possible commander theme.