Deck & Commander Strategies
Klothys, God of Destiny
Ramp into big creatures and eventually burn opponents out.
Uro, Titan of Nature's Wrath
Take advantage of extra land drop and landfall triggers, and escape mechanic.
Dalakos, Crafter of Wonders
Focus on artifacts and equipment, create a mass of creatures and equip them for aerial assault.
Thassa, Deep-Dwelling
Built around wizards, use Thassa's ability to exploit 'enter the battlefield' effects and keep opponents off balance.
Gameplay Insights
- 1
Ashlen's use of Exploration and Soulvala, Heart of the Wild gave her a significant mana advantage early in the game.
- 2
Jimmy's deployment of Lightning Greaves on Dalakos allowed him to immediately utilize his commander's ability.
- 3
Josh's play of Uro, Titan of Nature's Wrath allowed him to draw cards, gain life, and put extra lands onto the battlefield.
- 4
Josh's use of the escape mechanic with Uro, Titan of Nature's Wrath allowed him to play his commander repeatedly without paying the commander tax.
Notable Cards
-
Exploration
-
Lightning Greaves
-
Uro, Titan of Nature's Wrath
-
Rampaging Baloths
Gameplay Summary
The game kicked off with each player deploying their commanders and early game strategies.
Ashlen, piloting Klothys, God of Destiny, went for a ramp strategy, aiming to summon huge creatures and eventually burn out her opponents.
Jimmy, with Dalakos, Crafter of Wonders, focused on artifacts and equipment, planning to create a mass of creatures and equip them for a powerful aerial assault.
Crim, running Thassa, Deep-Dwelling, built his deck around wizards, planning to take advantage of 'enter the battlefield' effects and keep his opponents off balance.
Josh, with Uro, Titan of Nature's Wrath, built his deck around Uro's second ability, planning to exploit extra land drops and landfall triggers.
Later in the game, Josh managed to draw a significant number of cards and added extra lands to the battlefield due to Uro's enter the battlefield effect and escape mechanic.