Deck Strategies
Runo Stromkirk
Summon large sea monsters and other big creatures, transform the commander into Krothuss, Lord of the Deep to enhance board presence and control the game through powerful attacks.
Chandra, Fire of Kaladesh
Utilize burn spells and planeswalker abilities to deal damage to opponents and their creatures, create elemental tokens, and apply constant pressure through direct damage and board presence.
Eloise, Nephalia Sleuth
Investigate artifacts to generate clues, leverage creature deaths to create tokens, and control the board with subtle interactions while accumulating card advantage and incremental value.
Karona, False God
Force combat between players to spread damage and maximize combat triggers, grow stronger with enchantments and combat damage, and dominate the battlefield through overwhelming attacks.
Gameplay Insights
- 1
Runo’s transformation of his commander into Krothuss triggered a significant power shift by enabling sea monster synergy and increasing board threat level.
- 2
Chandra’s use of multiple planeswalker abilities in one turn, especially with the help of Chandra's Regulator, created a large elemental army and dealt substantial damage, pressuring all opponents.
- 3
Karona’s forced combat and enchantment attachment forced players into unfavorable blocks and damage spreads, leveraging forced aggression as a control mechanism.
- 4
Eloise capitalized on opponents' creature deaths to generate token advantage, using her clues to maintain card draw and incremental value despite the aggressive board states.
- 5
The players tactically targeted planeswalkers with attacks and spells to reduce the potential for overwhelming damage and effects from Chandra’s multiple planeswalkers.
Notable Cards
Mystic Remora
Chrome Mox
Trench Behemoth
Psychic Impetus
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
Chandra's Regulator
Harsh Mentor
Summary
The game started with players developing their board states and setting up their strategies. Runo Stromkirk focused on summoning large sea monsters and other big creatures, transforming his commander into a powerful kraken to control the board. Chandra, Fire of Kaladesh, aimed to generate consistent burn damage and create multiple elemental tokens, leveraging her planeswalker abilities to apply pressure on opponents. Eloise, Nephalia Sleuth played a more controlling role, investigating artifacts and generating clues while capitalizing on opponents' creature deaths to produce tokens. Karona, False God, enforced forced combat, spreading damage among players and growing stronger through combat triggers and enchantments, quickly becoming a significant threat on the battlefield. A key turning point was when Runo’s commander transformed into Krothuss, Lord of the Deep, ramping up his sea monster presence and threatening opponents with high power creatures. Meanwhile, Chandra unleashed a flurry of burn spells and token creation, including casting multiple Chandra planeswalkers and using Chandra's Regulator to double her planeswalker abilities, resulting in a large elemental army and heavy damage output. Karona’s forced combat and enchantments like Psychic Impetus made her a brutal attacker, forcing players to take damage or block in ways that benefited her board state. Eloise’s token generation from opponents’ creatures dying and artifact investigation provided steady advantage but struggled to keep pace with the escalating board states. The game revolved around managing Chandra’s burn damage, Karona’s combat pressure, and Runo’s sea monster threats, with Eloise applying subtle control and value plays throughout.