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I Hate Your Deck #112 Cloud v Jolly Balloonman v Auntie Wort v John Benton || Commander Gameplay MTG

I Hate Your Deck

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

    A Voltron deck focused on equipping Cloud with powerful artifacts to draw cards on attack and generate treasure tokens for mana ramp, using equipment synergies and tutors to accelerate its game plan.

  • The Jolly Balloon Man

    The Jolly Balloon Man

    A token-copying deck that creates one-one flying balloon tokens copying other creatures to exploit enter-the-battlefield triggers and generate card advantage, leveraging incremental value and aerial pressure.

  • Wort, Boggart Auntie

    Wort, Boggart Auntie

    A goblin tribal deck with recursion that returns goblin cards from the graveyard to maintain a steady stream of creatures and value, utilizing goblin synergy and tutors to overwhelm opponents.

  • Sergeant John Benton

    Sergeant John Benton

    A Voltron-style aggressive deck that grows John Benton and uses his combat damage triggered card draw to maintain card advantage, supported by combat tricks to protect and push damage through.

Gameplay Insights

  • 1

    Cloud’s ability to autoattach equipment upon entering and draw cards per equipped attacking creature made aggressive swings very rewarding and fueled rapid resource gain.

  • 2

    The Jolly Balloon Man’s token generation at sorcery speed allowed for repeated exploitation of ETB triggers, turning each combat phase into multiple card draw opportunities.

  • 3

    Wort’s goblin recursion helped maintain board presence even after board wipes or losses, making it difficult for opponents to sustainably clear her threats.

  • 4

    Sergeant John Benton’s combat damage triggered card draw created a political dynamic where opponents might tolerate some damage in exchange for shared card advantage, adding a layer of interaction.

  • 5

    The combination of equipment synergies, token replication, and tribal recursion created a complex and interactive game flow, with each deck leveraging different strengths to maintain momentum.

Notable Cards

  • Ancient Tomb

    Ancient Tomb

  • Skullclamp

    Skullclamp

  • Impact Tremors

    Impact Tremors

  • Fear of Missing Out

    Fear of Missing Out

  • Stoneforge Mystic

    Stoneforge Mystic

  • Steelshaper's Gift

    Steelshaper's Gift

  • Imperial Recruiter

    Imperial Recruiter

  • Recruiter of the Guard

    Recruiter of the Guard

  • Gamble

    Gamble

Summary

The game featured four distinctive commanders with unique strategies clashing in a multiplayer Commander match. Cloud, Ex-SOLDIER pursued a Voltron and equipment synergy plan, aiming to quickly equip and buff Cloud to draw cards and generate treasures for mana ramp. This deck leveraged tutors and powerful equipment to accelerate its game plan. The Jolly Balloon Man focused on creating one-one flying balloon tokens that copied other creatures to generate value through enter-the-battlefield triggers and card draw, using sorcery-speed token generation to fuel incremental advantage and air attacks. Wort, Boggart Auntie played a goblin tribal deck with recursion, bringing back goblins from the graveyard to maintain pressure and value over time through goblin synergy and tutors, while also running some disruptive cards. Sergeant John Benton was a Voltron-style aggression deck aiming to grow its commander and utilize its combat damage-triggered card draw to outpace opponents in resources, supported by combat tricks to protect and push damage through. Early turns saw players establishing their board states, with Cloud utilizing Ancient Tomb and equipment to ramp and voltron up quickly, while the Jolly Balloon Man began generating balloon tokens to copy ETB creatures for card advantage. Wort’s goblin deck maintained a steady stream of creatures with recursion and tutors, threatening to overwhelm through numbers and synergy. Sergeant John Benton aimed to hit opponents hard and draw cards to maintain momentum. Key turning points included Cloud’s efficient equipment attachments that drew multiple cards per attack and created treasures, enabling explosive turns. The Jolly Balloon Man capitalized on multiple ETB triggers to generate card draw and pressure via flying tokens. Goblin recursion and tribal synergies kept Wort in the game, while Sergeant John Benton leveraged combat damage to replenish his hand and maintain tempo. The match showcased a dynamic interplay of aggressive Voltron, token copying, and tribal recursion, with players adapting to shifting board states and managing threats carefully to survive and push their respective win conditions.

Description

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Show Notes:

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