Cedh in the Streets of New Capenna - Raffine vs Jinnie Fay vs  Falco Spara vs Beamtown Bullies thumbnail Blurred backdrop thumbnail
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Cedh in the Streets of New Capenna - Raffine vs Jinnie Fay vs Falco Spara vs Beamtown Bullies

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Falco Spara, Pactweaver

    Falco Spara, Pactweaver

    A counters-matter combo deck that uses Devoted Druid and Sensei's Divining Top to generate infinite mana and draw through the deck, aiming to combo off with mana-intensive spells.

  • Raffine, Scheming Seer

    Raffine, Scheming Seer

    Esper control with a reanimator subtheme, utilizing discard and connive mechanics to filter the hand and reanimate key creatures, while controlling the board with counters and interaction.

  • Jinnie Fay, Jetmir's Second

    Jinnie Fay, Jetmir's Second

    A token-focused deck leveraging Dockside Extortionist to generate explosive mana and a Sabertooth combo to repeatedly untap creatures, pressuring opponents aggressively and closing the game with combat damage.

  • The Beamtown Bullies

    The Beamtown Bullies

    A unique reanimator deck that gives opponents 'bad' creatures to disrupt their boards, combined with strong removal and disruption tools to control the game state.

Gameplay Insights

  • 1

    Chain of Mephistopheles significantly disrupted players' hands by forcing repeated discards and draws, heavily influencing early game decisions and slowing down combo assembly.

  • 2

    Lutz’s timely use of Force of Will and Mana Drain to protect Counterbalance and disrupt Dockside Extortionist was pivotal in maintaining board control and denying Fernando's explosive mana generation.

  • 3

    Teddy's management of Devoted Druid counters and use of top-deck manipulation with Sensei's Divining Top allowed him to keep developing his combo while staying reactive to threats.

  • 4

    Fernando’s aggressive attacks with Jinnie Fay and Dockside Extortionist pressured opponents but also forced him into unfavorable fights due to interaction from the other players’ removal and counterspells.

  • 5

    Hidden Planet X’s strategy of reanimating creatures to opponents as a form of disruption added a unique dynamic, forcing players to adapt their strategies around this unconventional threat.

Notable Cards

  • Devoted Druid

    Devoted Druid

  • Sensei's Divining Top

    Sensei's Divining Top

  • Force of Will

    Force of Will

  • Mana Drain

    Mana Drain

  • Dockside Extortionist

    Dockside Extortionist

  • Counterbalance

    Counterbalance

  • Goblin Sharpshooter

    Goblin Sharpshooter

  • Buried Alive

    Buried Alive

  • Smuggler's Share

    Smuggler's Share

  • Culling Ritual

    Culling Ritual

  • Talisman of Dominance

    Talisman of Dominance

  • Elvish Mystic

    Elvish Mystic

Gameplay Summary

The game began with each player ramping and establishing their board presence with mana rocks and early creatures.

Falco Spara's deck focused on a counters-matter combo strategy, utilizing Devoted Druid and Sensei's Divining Top to generate card advantage and infinite mana.

Raffine's deck played as an Esper control and reanimator build, leveraging connive and discard effects to fuel its strategy.

Jinnie Fay's deck centered around token generation and a Dockside Extortionist combo, pressuring opponents through incremental value and aggressive attacks.

The Beamtown Bullies used a unique reanimator approach, giving opponents 'bad' creatures to disrupt their boards while maintaining strong removal options.

Early turns saw interaction through counters and hand disruption, with the chains of Mephistopheles severely limiting card advantage and forcing players to discard aggressively.

Significant moments included Lutz's use of Force of Will and Mana Drain to protect critical pieces like Counterbalance and disrupt opponents’ plays.

Fernando’s deployment of Dockside Extortionist threatened to accelerate his board state, but Teddy’s quick mana manipulation and disruption kept the momentum in check.

Hidden Planet X’s Beamtown Bullies commander dealt steady damage and maintained pressure with reanimation and removal spells.

Despite the heavy interaction and disruption, the game unfolded with players balancing board control and combo development, setting up for a potentially explosive late game as multiple decks aimed to assemble their win conditions.

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