Deck Strategies
Kolvori, God of Kinship
This deck aims to take advantage of the strengths of green, particularly in mana ramping and legendary creatures. The deck uses cards like 'Three Visits' and 'Cultivate' to ramp up quickly and then leverages the power of legendary creatures to overwhelm opponents.
Tergrid, God of Fright
This deck focuses on creating a group slug dynamic, forcing opponents to discard cards and sacrifice permanents, which are then taken control of by Tergrid. The deck aims to gain advantage early in the game to avoid being targeted by opponents.
Egon, God of Death
The Egon deck operates on a dual strategy of self-mill and Voltron. It uses cards to self-mill, filling the graveyard for Egon to exile and stay on the field while also equipping Egon with powerful equipment to deal damage.
Alrund, God of the Cosmos
This deck relies on manipulating hand size to bolster Alrund's power. The deck includes traditional blue strategies such as card draw, counter magic, and bounce effects. The ultimate goal is to land a powerful hit with a large Alrund, possibly achieving a one-shot kill.
Gameplay Insights
- 1
Justin's early-game ramping up led to a strong start, highlighting the importance of mana acceleration in the Commander format.
- 2
Jonanthan's use of Tergrid's ability to control opponents' discarded and sacrificed permanents presented a significant threat that likely forced the other players to adapt their strategies.
- 3
Stephen's hand size manipulation strategy with Alrund demonstrated the potential power of card advantage in Commander.
Notable Cards
Three Visits
Cultivate
Coldsteel Heart
Primal Amulet // Primal Wellspring
Summary
The match began with a swift ramp up phase, with each player building their mana base and establishing their board presence. Justin, piloting Kolvori, God of Kinship, quickly capitalized on his green deck's strength, ramping up with 'Three Visits' and 'Cultivate'. Meanwhile, Jeremy, using Egon, God of Death, established a notable presence with 'Coldsteel Heart'. Stephen, with Alrund, God of the Cosmos, and Jonanthan, with Tergrid, God of Fright, also set up their respective strategies, with Stephen focusing on hand size manipulation via 'Primal Amulet' and Jonanthan setting up his sacrifice and discard mechanisms. The game heated up with several back-and-forths, leading to a tense competition. The win condition was ultimately achieved by a well-timed combo, but the transcript did not provide sufficient details to determine the exact winner and how it was achieved.