Hearthhull, Sami, Szarel, Mm'menon | Edge of Eternities Commander Gameplay thumbnail Blurred backdrop thumbnail
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Hearthhull, Sami, Szarel, Mm'menon | Edge of Eternities Commander Gameplay

The Dankest Dungeon


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Hearthhull, the Worldseed

    Hearthhull, the Worldseed

    Landfall-focused deck that generates incremental value and damage whenever lands enter the battlefield, using cards like Tanuk, Memorial to Sunen to deal damage to opponents and draw cards.

  • Szarel, Genesis Shepherd

    Szarel, Genesis Shepherd

    Land-based graveyard and card advantage strategy that leverages land drops to create treasures, surveil to manipulate the graveyard, and recast permanents from the graveyard for sustained board presence.

  • Sami, Wildcat Captain

    Sami, Wildcat Captain

    Artifact and token synergy deck that creates munitions tokens with Weapons Manufacturing and recurs artifacts from the graveyard to generate continuous pressure and board control.

  • Mm'menon, the Right Hand

    Mm'menon, the Right Hand

    Artifact-centric deck aimed at drawing cards and assembling combos centered around Sensei's Divining Top, using artifact cost reduction and card draw engines to maintain hand advantage and find win conditions.

Gameplay Insights

  • 1

    The use of Tanuk, Memorial to Sunen to repeatedly deal damage on multiple land drops created a steady stream of incremental damage affecting all players and helped maintain card draw advantage.

  • 2

    Szarel's multiple surveil triggers combined with fetch lands allowed precise graveyard setup and hand sculpting, enabling powerful midgame recursion plays.

  • 3

    Sami's combination of artifact token creation and artifact recursion using Goblin Engineer allowed sustained board presence and incremental damage through munitions tokens.

  • 4

    Mm'menon's Temporal Anchor provided a unique way to play additional cards exiled from the bottom of the library, effectively extending the number of spells cast each turn and fueling potential combos.

  • 5

    Manifold Key's interaction with mana rocks like Soul Ring to untap and generate additional mana enabled explosive early game ramp.

  • 6

    Strategic sequencing of land drops to trigger multiple landfall effects in a single turn maximized damage output and card draw for Hearthhull and Szarel.

Notable Cards

  • Weapons Manufacturing

    Weapons Manufacturing

  • Goblin Engineer

    Goblin Engineer

  • Sensei's Divining Top

    Sensei's Divining Top

  • Manifold Key

    Manifold Key

  • Exploration Broodship

    Exploration Broodship

Gameplay Summary

The game featured four distinct commander decks, each pursuing unique strategies centered around landfall, artifact synergy, and card advantage.

Hearthhull, the World Seed focused on a landfall theme, leveraging lands entering the battlefield to generate value and trigger damage effects through cards like Tanuk, Memorial to Sunen.

Szarel, Genesis Shepherd capitalized on land interactions and graveyard recursion, using land drops to generate treasures and surveil triggers to manipulate the graveyard and board state.

Sami, Wildcat Captain ran a token and artifact-centric strategy, producing munitions tokens with Weapons Manufacturing and triggering synergy with artifact enters-the-battlefield effects to apply pressure and control the board.

Mm'menon, the Right Hand centered on artifact manipulation and card draw, searching for Sensei's Divining Top to fuel a combo-driven win condition while ramping with mana rocks like Mana Crypt and Lotus Puddle. Early turns saw aggressive mana ramping and land drops from all players, with Hearthhull and Szarel establishing steady board presence through landfall triggers and treasure generation.

Sami developed artifact-based token production, creating continuous value and pressure through munitions tokens and artifact recursion enabled by Goblin Engineer.

Mm'menon utilized artifact cost reduction and card draw engines to dig for key pieces, deploying Temporal Anchor to enable additional plays from exiled cards and maintain hand advantage.

A pivotal moment occurred when Szarel used multiple surveil triggers combined with fetch lands to sculpt their hand and graveyard, setting up a strong midgame position.

Hearthhull's Tanuk, Memorial to Sunen repeatedly dealt damage to all players each time a land entered, applying incremental pressure while drawing cards to maintain resources.

The game’s tempo shifted with each player's ability to capitalize on their synergy—artifact recursion, landfall damage, and card selection—while managing threats and resources.

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