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This Game Was a Party! Chaotic Commander MTG EDH Gameplay

Chaotic Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Rith, the Awakener

    Rith, the Awakener

    Create a wide board of Saproling tokens to overwhelm opponents with numbers and go wide for damage.

  • Dan Lewis

    Dan Lewis

    Equip multiple artifacts to Dan Lewis to create a massive, high-damage attacker that can quickly eliminate opponents.

  • Atraxa, Praetors' Voice

    Atraxa, Praetors' Voice

    Play a planeswalker-focused superfriends deck that uses proliferate to accelerate planeswalker ultimates and control the board.

  • Nalia de'Arnise

    Nalia de'Arnise

    Utilize the party mechanic to trigger creature buffs and deathtouch, supporting aggressive combat and incremental damage.

Gameplay Insights

  • 1

    Equipping Dan Lewis with multiple non-equipment artifacts that count as equipment significantly increased his damage output, making him a key offensive threat early on.

  • 2

    Atraxa’s entrance introduced proliferate capabilities and planeswalker synergies, shifting the game toward incremental advantage and control.

  • 3

    Nalia’s party mechanic provided buffs and deathtouch, enhancing both offensive and defensive capabilities through synergy with creature types.

  • 4

    Players tracked commander damage carefully, recognizing the importance of those damage sources in the overall game plan.

  • 5

    The interplay between token generation, equipment buffs, and proliferate effects created a chaotic battlefield where timing and targeting attacks were crucial.

Notable Cards

  • Mother of Runes

    Mother of Runes

  • Power Depot

    Power Depot

  • Chromatic Lantern

    Chromatic Lantern

  • Atraxa, Praetors' Voice

    Atraxa, Praetors' Voice

  • Rith, the Awakener

    Rith, the Awakener

Gameplay Summary

The game kicked off with players setting up their mana bases and early board presence, with Rith, the Awakener focusing on creating a wide token army, Dan Lewis gearing up his equipment-centric commander to deliver heavy attacks, Atraxa aiming to leverage planeswalkers and proliferate counters, and Nalia de'Arnise building a party theme to generate incremental benefits.

Early turns featured some ramp and strategic plays such as equipping Dan Lewis with multiple artifacts that also counted as equipment, significantly boosting his damage output.

This led to Dan swinging for large amounts of damage, quickly putting pressure on opponents. A pivotal moment was when Atraxa entered the battlefield, bringing the potential for proliferating counters and accelerating planeswalker ultimates, which added a layer of control and incremental advantage.

Meanwhile, Nalia pushed the party tribal synergy, triggering buffs and deathtouch on creatures, enhancing combat effectiveness.

The game’s tension rose as players maneuvered around each other's threats: Rith’s token swarm tried to establish a wide board, Dan Lewis capitalized on equipment synergies to threaten lethal damage, and Atraxa’s planeswalker strategy threatened to take over through incremental value.

The interplay of equipment buffs, token generation, and proliferate effects made the battlefield dynamic and chaotic.

The win condition revolved around leveraging these synergies — overwhelming opponents with either wide token armies empowered by Rith or massive single attackers equipped and buffed by Dan Lewis, while Atraxa and Nalia supported through control and incremental combat buffs.

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