Deck Strategies
Anikthea, Hand of Erebos
Enchantress tribal focused on drawing cards with enchantment triggers, generating tokens, and reanimating creatures to build a wide board and incremental advantage.
Zhulodok, Void Gorger
Ramp into large colorless Eldrazi creatures with flash synergy, using cascade triggers to find additional threats and gain life, while applying pressure with equipped commanders.
Commodore Guff
Jeskai Super Friends deck that generates numerous 1/1 wizard tokens, leverages planeswalker abilities for card advantage and control, and uses proliferate to enhance loyalty counters.
Sliver Gravemother
Sliver tribal deck that uses death touch and regeneration slivers, combined with bounce effects to maintain board presence and resilience against removal or board wipes.
Gameplay Insights
- 1
Zhulodok's use of cascade triggered by casting his commander allowed casting additional impactful spells for free, gaining life and board advantage.
- 2
Protecting Zhulodok's commander with cascade in response to removal was a key moment that maintained his board presence and momentum.
- 3
Commodore Guff's repeated activation of his commander to produce token wizards and draw cards fueled continuous incremental advantage.
- 4
Sliver Gravemother's use of Hibernation Sliver to bounce threats and Crypt Sliver to grant regeneration made his board difficult to remove permanently.
- 5
Anikthea leveraged enchantment synergies to generate flying tokens and draw cards each turn, steadily increasing pressure and resources.
- 6
Equipping Kaldra Complete on Zhulodok's commander provided a potent offensive boost with first strike and trample, pressuring opponents effectively.
- 7
The use of planeswalker toolbox by Commodore Guff, including Jace and Chandra, established strong control and card advantage throughout the game.
Notable Cards
Forsaken Monument
Jace, Mirror Mage
Chandra, Hope's Beacon
Crypt Sliver
Hibernation Sliver
Dreamstone Hedron
Summary
The game featured four distinct decks: Anikthea's enchantress build focused on drawing cards and generating tokens through enchantments; Zhulodok's Eldrazi ramp deck aimed to cast large colorless creatures with flash synergy; Commodore Guff led a Jeskai Super Friends deck leveraging planeswalker abilities and token generation; and Sliver Gravemother commanded a sliver tribal deck that used bounce and regeneration synergy to maintain a resilient board. Early turns saw typical ramp and setup plays, with each player establishing their board presence and mana bases. Zhulodok's deck took advantage of flash creatures and cascade triggers, notably equipping Kaldra Complete to deal significant damage. Commodore Guff continually generated 1/1 wizard tokens and drew cards, while the Sliver deck applied pressure with death touch and regeneration slivers. Anikthea maintained card advantage through enchantments and token creation, contributing to the growing board state. Key turning points included Zhulodok successfully protecting his commander from removal with a cascade into Liquid Metal Torque, gaining life and board presence. Commodore Guff ramped into powerful planeswalkers like Jace, Mirror Mage and Chandra, Hope's Beacon, expanding his control and card advantage. The Sliver deck bounced threats with Hibernation Sliver and used Crypt Sliver to grant regeneration, making it hard to remove slivers permanently. Anikthea continued to expand her token army and card draw engine, utilizing Archon of Sun's Grace and Battle for Bredigard to generate value. The game unfolded with mounting board states and incremental advantages, with players focusing on maintaining pressure and protecting key threats. The win condition for most revolved around overwhelming opponents with value creatures or planeswalkers, leveraging synergy and incremental life gain to outlast opponents.