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Sunday funday! Marie, Maxime, Seb, Felix and I are jamming some #EDH / #CMDR games

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Sythis, Harvest's Hand

    Sythis, Harvest's Hand

    This deck aims to play a lot of enchantments to gain card advantage and life, eventually overwhelming opponents with value.

  • Ayara, First of Locthwain

    Ayara, First of Locthwain

    This deck's strategy revolves around creating and sacrificing black creatures to drain opponents' life.

  • Cadric, Soul Kindler

    Cadric, Soul Kindler

    This deck likely aims to generate a lot of tokens and use Cadric's ability to pump them up.

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

    This is a control deck that aims to disrupt opponents' plans by forcing them to sacrifice their permanents.

Gameplay Insights

  • 1

    The casting of 'Launch the Fleet' was a key play that shaped the game dynamics by significantly bolstering the player's board state.

  • 2

    The later game activation of a commander's ability to exile and play the top card of the deck brought an element of unpredictability to the game.

  • 3

    The aggressive early game shuffling and hand preparation by all players indicated a high-stakes, competitive match.

Notable Cards

  • Launch the Fleet

    Launch the Fleet

  • Ramos, Dragon Engine

    Ramos, Dragon Engine

  • Vilis, Broker of Blood

    Vilis, Broker of Blood

  • The Beamtown Bullies

    The Beamtown Bullies

Summary

The EDH game featured multiple strategic commander plays and key moments with major shifts in the game dynamics. The game kicked off rapidly, with players aggressively shuffling their decks and preparing their opening hands. Most of the early game focused on players setting up their board states and ramping up their mana. A turning point occurred when one player cast 'Launch the Fleet,' targeting their commander and two of their tokens. This move significantly increased the player's soldier count, setting them up for future aggressive plays. Towards the end of the game, another player activated his commander's ability to exile the top card of his deck and allowed him to play it, adding another layer of unpredictability to the game.