Final Fantasy Heroes Go SICKO MODE | Balthier & Fran vs. Clive vs. Cloud vs. Terra thumbnail Blurred backdrop thumbnail
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Final Fantasy Heroes Go SICKO MODE | Balthier & Fran vs. Clive vs. Cloud vs. Terra

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Balthier and Fran

    Balthier and Fran

    Boost vehicles with +1/+1 and vigilance, generate multiple combat phases to overwhelm opponents with repeated attacks, leveraging synergistic vehicle crew mechanics.

  • Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

    Clive, Ifrit's Dominant

    Leverage devotion to red to draw cards and set up a powerful mid-game transformation by flipping into Ifrit, Warden of Inferno, enabling explosive damage and control effects.

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

    Equip multiple artifacts on Cloud to create a large, haste-enabled attacker that draws cards on attacks and ramps lands, applying fast and consistent aggression.

  • Terra, Magical Adept // Esper Terra

    Terra, Magical Adept

    Mill cards to find key enchantments and use enchantment synergies to control the board, eventually flipping into a five-color enchantment saga to gain versatile and powerful effects.

Gameplay Insights

  • 1

    Balthier and Fran’s ability to create a second combat phase early in the game sets up potential for overwhelming multi-phase attacks, forcing opponents to carefully consider blockers and life totals.

  • 2

    Clive’s discard-and-draw mechanic tied to red devotion encourages aggressive early plays to maximize card advantage before flipping into his powerful saga form.

  • 3

    Cloud’s synergy between equipping artifacts and attacking not only ramps lands but also replenishes card draw, maintaining momentum while pressuring opponents.

  • 4

    Terra’s milling on entry and selective enchantment retrieval demonstrates a focused strategy on enchantment recursion and control, allowing her to adapt to different threats with the flexibility of her saga form.

  • 5

    Players' choices to equip their commanders early and invest mana into equipment and enchantments highlight the importance of tempo and board presence in this match.

Notable Cards

  • Sword of the Animist

    Sword of the Animist

  • Trailblazer's Boots

    Trailblazer's Boots

  • Swiftfoot Boots

    Swiftfoot Boots

  • Elspeth Conquers Death

    Elspeth Conquers Death

  • Mossfire Valley

    Mossfire Valley

  • Verdant Catacombs

    Verdant Catacombs

  • Scalding Tarn

    Scalding Tarn

Gameplay Summary

The game began with all four players setting up their mana bases and establishing early board presence.

Balthier and Fran focused on boosting vehicles and generating additional combat phases, allowing for aggressive multi-attack turns.

Clive, Ifrit's Dominant started slow but aimed to leverage his devotion to red and the transformative 'sicko mode' flip to dominate the mid-to-late game.

Cloud, Ex-SOLDIER quickly equipped powerful artifacts to become a fast and threatening attacker, drawing cards off multiple equipped creatures and ramping with land-fetching equipment.

Terra, Magical Adept utilized enchantment synergies and milling to dig for potent enchantments and prepare for her five-color enchantment saga form, setting up a versatile toolbox for various board states. Key moments included Cloud deploying Sword of the Animist and swiftly attacking for heavy damage while ramping lands, and Balthier and Fran maneuvering to trigger a second combat phase for multiple attacks.

Clive set up his equipment and aura toolbox in preparation for his transformative saga flip, hinting at a powerful mid-game burst.

Terra's milling and enchantment recursion promised long-term value and control.

The game featured steady incremental advantages and strategic equipment attachments, with the potential for explosive turns hinging on Clive’s sicko mode and Terra’s enchantment synergies.

Players carefully managed resources to maintain tempo and pressure, aiming to leverage their commanders' unique abilities to close out the game.

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