Deck Strategies
Caesar, Legion's Emperor
An aggressive tribal deck aiming to leverage soldier synergies and combat prowess to overwhelm opponents.
Gyruda, Doom of Depths
A reanimation-focused deck that uses zero-power creatures and clone effects to cheat creatures into play and maximize value from enter-the-battlefield triggers.
Commodore Guff
A token and card draw-centric deck that generates creature tokens each turn and sacrifices them for value, supported by cheap token generators and card advantage engines.
Abaddon the Despoiler
A cascade-themed combo deck that uses cascade triggers combined with cost reduction and card draw to chain spells and trigger infinite damage with key pieces like Ratos and Ancestral Statue.
Gameplay Insights
- 1
The Abaddon player built a combo around Ratos, Lord of Kher Ridges and Ancestral Statue, using cost reduction and cascade triggers to generate infinite damage and chain cascades deterministically.
- 2
Gyruda's player shifted strategy from surveil and zero-power reanimation to focusing on clone effects and low-cost creatures to maximize enter-the-battlefield value.
- 3
Adding one-sided board wipes like Volcanic Torrent and Enr's Rampage improved Abaddon's consistency by preserving key combo pieces while disrupting opponents.
- 4
Commodore Guff’s deck focused on generating tokens each turn and using sacrifice outlets for card draw and value, prioritizing synergy over expensive combo pieces currently out of budget.
- 5
The group emphasized upgrading preconstructed decks incrementally, with a focus on cost-effective cards that enhance consistency and synergy rather than expensive single cards.
- 6
Players discussed the impact of counterspells and interaction, specifically targeting spells like Rowan's Talent to disrupt opponents’ key plays.
- 7
The dynamic of the game involved balancing ramp, card draw, and interaction to position for a winning combo or overwhelming board state.
Notable Cards
Panharmonicon
Spark Double
Volcanic Torrent
Baral's Expertise
Lotus Bloom
Mox Tantalite
Treasure Cruise
Ancestral Statue
Court of Ambition
Bontu's Monument
Warstorm Surge
Impact Tremors
Idol of Oblivion
Corrupted Conscience
Corrupted Conviction
Horn of Gondor
Blasphemous Act
Forsaken Miner
Swiftfoot Boots
Summary
The game featured four players piloting distinct upgraded preconstructed decks, each aiming to leverage their commanders and synergies to secure a win. Early turns involved players setting up board states and ramping mana, with particular attention to card draw and token generation. Gyruda, Doom of Depths focused on reanimating zero-power creatures and generating value through clones and other synergistic cards, while Abaddon the Despoiler's pilot emphasized cascade-based combos, notably with Ratos, Lord of Kher Ridges and Ancestral Statue to generate infinite cascade triggers and damage. Commodore Guff's player prioritized drawing cards and creating tokens to fuel sacrifice outlets and synergistic spells. Caesar, Legion's Emperor was less detailed in the gameplay but likely aimed for aggressive combat and board presence given his tribal nature.