Deck & Commander Strategies

Jarad, Golgari Lich Lord
Fill graveyards quickly to amplify Lord of Extinction’s power and deal massive damage, using graveyard recursion and removal to control the board.

Arcades, the Strategist
Play numerous walls to draw cards and turn them into aggressive attackers through Arcades’ ability, focusing on defense-turned-offense.

Rin and Seri, Inseparable
Build a cat and dog tribal board with tokens and anthem effects, using activated abilities for value and maintaining pressure through combat.
Sisay, Weatherlight Captain
Tutor and play shrine enchantments to generate continuous value through upkeep and main phase triggers, building an overwhelming board presence and disruption.
Gameplay Insights
- 1
Jarad’s use of Golgari Charm as a board wipe was crucial in resetting aggressive boards and maintaining control over the pace of the game.
- 2
Arcades’ strategy of accumulating walls and enabling commander damage forced opponents into defensive postures, showcasing the power of non-traditional attackers.
- 3
Rin and Seri’s token production and anthem effects provided steady incremental pressure, but inconsistent land drops hindered maximum output at times.
- 4
Sisay’s shrine-based value engine slowly chipped away at opponents while creating difficult-to-remove enchantments, demonstrating the strength of enchantment synergies and upkeep triggers.
- 5
Targeted combat decisions, such as blocking walls or choosing which player to attack, reflected an awareness of each deck’s threats and win conditions, influencing the flow of damage and board control.
Notable Cards
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Lord of Extinction
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Sunscape Familiar
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Wall of Roots
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Prava of the Steel Legion
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Johnny, Combo Player
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Crashing Drawbridge
Gameplay Summary
The game began with each player focusing on their respective deck strategies: Jarad, Golgari Lich Lord aimed to fill graveyards and leverage Lord of Extinction for massive damage; Arcades, the Strategist prioritized playing walls and using his commander to turn them into formidable attackers; Rin and Seri focused on cat and dog tribal synergy with tokens and incremental value; and Sissay's shrine tribal deck sought to assemble multiple shrines for value and control.
Early turns involved mana development and establishing board presence with key creatures like Sunscape Familiar, Wall of Roots, and token generators. A pivotal moment occurred when Jarad utilized Golgari Charm to clear the board of creatures, disrupting the tempo and slowing aggressive strategies.
Arcades' walls and commander damage became a significant threat, forcing defensive plays and blocks from opponents.
Rin and Seri steadily built a token army supported by anthem effects and vigilant creatures, but struggled with land drops at critical junctures.
Sissay gradually deployed shrine enchantments, leveraging upkeep damage and value engines, while also utilizing creatures like Mo, Loyal Companion to bolster the board.
Combat phases featured careful targeting, including Arcades swinging through with walls and commanders, and Rin and Seri deploying trampling attackers.
The game unfolded as a battle of attrition and resource management, with each player trying to maximize their deck’s unique synergy and incremental advantages.































![Commander VS S6E3: Jarad vs Selvala vs Daretti vs Mishra [MTG] thumbnail](https://i.ytimg.com/vi/z5dT7_TLJF4/sddefault.jpg)







![Commander VS S12E1: Nicol Bolas vs Arcades vs Vaevictis Asmadi vs Chromium [EDH] thumbnail](https://i.ytimg.com/vi/gtfErgL6f9U/sddefault.jpg)






