Deck Strategies
Shorikai, Genesis Engine
Shorikai's strategy focused on artifact synergies and ramping, aiming to control the board and make use of its ability to dig through the deck.
Valduk, Keeper of the Flame
Valduk's strategy revolved around equipment synergies and aggressive plays, creating elementals and using damage-dealing effects to control the board and deal significant damage.
Tazri, Beacon of Unity
Tazri's deck was ally-themed, aiming to swarm the board with allies and benefit from their synergistic effects.
Zopandrel, Hunger Dominus
Zopandrel's strategy was centered around green ramp and creature synergies, with a focus on big creatures and overwhelming the opponents.
Gameplay Insights
- 1
Matt's play of 'Bane of Progress' was pivotal, wiping the board of artifacts and enchantments and resetting the game state.
- 2
Dom's decision to rebuild quickly after the board wipe, using 'Terror of the Peaks' and making aggressive plays, put him in a commanding position.
- 3
Eric's use of 'Generous Gift' on 'Bane of Progress' was a smart play, minimizing the threat posed by Matt's creature.
- 4
Dom's end game strategy, using a combination of 'Brass's Bounty', 'Jessica's Will' and 'Tibalt's Trickery', sealed his victory.
Notable Cards
Bane of Progress
Terror of the Peaks
Brass's Bounty
Tibalt's Trickery
Summary
This MTG Commander match was a thrilling battle of wits and strategy. The game was characterized by intense exchanges and a series of board wipes, which significantly impacted the game state. The turning point was when Matt played 'Bane of Progress', wiping the board of artifacts and enchantments. Dom, playing Valduk, managed to rebuild quickly, casting 'Terror of the Peaks' and making aggressive plays, loading his board with treasures and elementals. Ultimately, Dom's aggressive strategy paid off as he used a combination of 'Brass's Bounty', 'Jessica's Will' and 'Tibalt's Trickery' to control the board and eventually win the game.