The Shadowy Intent of the Void - S1E5 | cEDH | Tevesh/Thrasios v Grolnok v Birgi v Jorn thumbnail Blurred backdrop thumbnail
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The Shadowy Intent of the Void - S1E5 | cEDH | Tevesh/Thrasios v Grolnok v Birgi v Jorn

Veil of Death MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Grolnok, the Omnivore

    Grolnok, the Omnivore

    Utilizes ramp and graveyard recursion to generate value and pressure opponents with resilient threats. Leverages green ramp and sacrifice synergies to maintain board presence.

  • Birgi, God of Storytelling // Harnfel, Horn of Bounty

    Birgi, God of Storytelling // Harnfel, Horn of Bounty

    Aggressively casts multiple spells per turn to generate mana and card advantage. Uses red's burn and combo potential to close out games quickly.

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

    Focuses on storm and spell combo lines, utilizing tutors and powerful spells to assemble win conditions. Relies on disruption and counterspells to protect key plays.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Classic cEDH Sultai toolbox ramp deck that digs for combo pieces and generates value through efficient mana fixing and card draw. Often partners with a partner to enable various combos.

  • Jorn, God of Winter // Kaldring, the Rimestaff

    Jorn, God of Winter // Kaldring, the Rimestaff

    Snow-based control deck that leverages snow lands and powerful removal spells. Uses cold-based themes to control the board and grind opponents out.

Gameplay Insights

  • 1

    Early ramp cards like Carpet of Flowers and Dreamroot Cascade enabled explosive mana acceleration that shaped early game tempo.

  • 2

    Using bounce effects on commanders disrupted opponents' tempo and forced them to spend mana replaying key threats.

  • 3

    The interaction around Finale of Devastation showed the importance of timing and stack manipulation in cEDH, with responses like Flusterstorm nullifying potentially game-winning spells.

  • 4

    Milling and discard were effectively used as disruption tools to deny players access to critical combo pieces and reduce their hand size.

  • 5

    Artifact activations and recursive creatures such as Eternal Witness played a key role in maintaining card advantage and recycling important spells.

  • 6

    Players carefully managed their resources under constant threat of removal and counterspells, highlighting the high-stakes decision-making in competitive multiplayer Magic.

Notable Cards

  • Carpet of Flowers

    Carpet of Flowers

  • Dreamroot Cascade

    Dreamroot Cascade

  • Faithless Looting

    Faithless Looting

  • Eternal Witness

    Eternal Witness

  • Flusterstorm

    Flusterstorm

  • Finale of Devastation

    Finale of Devastation

  • Abrupt Decay

    Abrupt Decay

  • Notion Thief

    Notion Thief

  • Demonic Consultation

    Demonic Consultation

  • Spellseeker

    Spellseeker

Gameplay Summary

The game began with players establishing their mana bases and deploying early ramp and utility spells to accelerate their game plans.

Early plays like Carpet of Flowers and Dreamroot Cascade set the stage for a high-powered multiplayer environment.

Players carefully managed their resources, casting spells such as Faithless Looting and playing key creatures to develop board presence.

Interaction was frequent, with targeted removal and bounce effects, such as a commander being bounced back to hand to disrupt a threatening board state. Midgame saw players digging deeper for combo pieces and protection, highlighted by casting spell tutors and deploying powerful cards like Eternal Witness to recover crucial resources.

One player attempted a Finale of Devastation, which was met with timely counterplay and responses including Flusterstorm, demonstrating the high tension and counterspell dynamics typical of competitive EDH.

Milling and discard effects were strategically used to deny opponents card advantage and disrupt their plans.

The game featured complex plays involving artifact activations, bounce spells, and recursive creatures, leading to a tense stalemate where players jockeyed for advantage while carefully guarding against lethal combos.

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