Deck & Commander Strategies

Ingris Stingerquill
Deals damage to each opponent whenever creatures attack, focusing on broad damage and incremental pressure through combat triggers and flying creatures.

Denzilore Fatehold
Utilizes +1/+1 counters and flash creatures to grow a wide board and outpace opponents through efficient combat and value generation.

Uldaros Theorix
Focuses on disruption and control with tutors and removal spells, leveraging creatures that generate value and protect the board state.

Aerid Konstrari
Combines card advantage engines like Necrodominance and Dark Confidant with life manipulation and discard effects to maintain card flow and control the game.
Gameplay Insights
- 1
The use of Toxic Deluge as a board wipe reset the game state strategically, allowing players to rebuild with better timing and synergy.
- 2
Max capitalized on artifact synergies with Cursed Mirror copying Ingris and repeated recasting of creatures to maintain board presence.
- 3
Arja's Necrodominance was a crucial engine for card advantage, helping to maintain hand size and recover after board wipes.
- 4
Sammy leveraged flash creatures and scry effects from cards like Retreat to Coralhelm and Aqueous Form to maintain tempo despite missing land drops.
- 5
Combat phases were pivotal, especially when Ingris Stingerquill dealt damage to all opponents on attacking, forcing careful blocking and removal responses.
- 6
Max's activation of Kessig Wolf Run and Castle Embereth to pump creatures during combat showcased effective use of combat tricks to maximize damage output.
Notable Cards
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Ingris Stingerquill
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Denzilore Fatehold
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Necrodominance
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Dark Confidant
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Toxic Deluge
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Monastery Mentor
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Glen Elendra Archmage
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Cursed Mirror
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Combustible Gearhulk
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Old Gnawbone
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Kessig Wolf Run
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Castle Embereth
Gameplay Summary
The game began with players establishing their mana bases and early creatures, setting up for a mid-game of incremental value and board presence.
Key early plays included Ingris Stingerquill casting its commander and applying pressure with damage to all opponents, while Denzilore Fatehold utilized his ability to put +1/+1 counters on creatures upon entering the battlefield.
The board developed with various creatures and enchantments, including Monastery Mentor and Necrodominance providing card advantage and control elements.
A pivotal moment occurred when a Toxic Deluge wiped the board, resetting the battlefield and forcing players to rebuild their boards strategically. Following this, Max leveraged artifact synergies with cards like Cursed Mirror copying Ingris, and Combustible Gearhulk to maintain board presence and card draw.
Mathieu utilized powerful disruption and board control tools such as Dress Down and Glen Elendra Archmage alongside creatures like Rona, Herald of Invasion to generate value.
Arja's use of Necrodominance and Dark Confidant provided steady card advantage and life manipulation, while Sammy consistently used scry and flash creatures to maintain tempo.
The game featured multiple combat phases where commanders like Ingris dealt damage to multiple opponents, and players carefully blocked or used removal spells to mitigate threats.
Max's aggressive artifact and creature plays, combined with tactical sacrifice and pump effects from Kessig Wolf Run and Castle Embereth, positioned him strongly in the late game.
The battle culminated in a series of combat interactions and activated abilities that showcased tight resource management and board control strategies as players jockeyed for position.


























