cEDH players go casual commander! Only fun mtg EDH gameplay here... Raffine-Breena-Nekusar-Be'lakor thumbnail Blurred backdrop thumbnail
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cEDH players go casual commander! Only fun mtg EDH gameplay here... Raffine-Breena-Nekusar-Be'lakor

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Raffine, Scheming Seer

    Raffine, Scheming Seer

    Builds a wide board of evasive creatures and uses her loot ability to filter cards and strengthen the army for a decisive combat victory focused on air superiority.

  • Breena, the Demagogue

    Breena, the Demagogue

    Grows her creature forces with +1/+1 counters while encouraging opponents to attack each other, leveraging political pressure and combat damage to win.

  • Nekusar, the Mindrazer

    Nekusar, the Mindrazer

    Utilizes wheel effects and discard to force opponents to draw and discard cards, dealing damage through enchantments like Underworld Dreams and Punishing Fire to gradually wear down opponents.

  • Be'lakor, the Dark Master

    Be'lakor, the Dark Master

    Controls the board with demons, using powerful ETB effects and combat damage to dominate the battlefield and chip away at opponents directly.

Gameplay Insights

  • 1

    Using K the Betrayer to force attacks each combat while drawing cards upon losing control created a strong political and card advantage engine.

  • 2

    Casting Languish at the right moment reset the board, disrupting aggressive board states and slowing down opponents.

  • 3

    Chaos Defiler's random destruction targeted key nonland permanents, causing disruption and forcing players to adapt their strategies.

  • 4

    Nekusar's incremental damage through wheels combined with punishment enchantments effectively pressured opponents' life totals over time.

  • 5

    Breena's strategy to encourage player conflict allowed her to grow stronger while opponents weakened each other, exemplifying political play.

Notable Cards

  • Swiftfoot Boots

    Swiftfoot Boots

  • Opposition Agent

    Opposition Agent

  • Languish

    Languish

  • Be'lakor, the Dark Master

    Be'lakor, the Dark Master

  • Chaos Defiler

    Chaos Defiler

  • Ghostly Prison

    Ghostly Prison

  • Esper Sentinel

    Esper Sentinel

Gameplay Summary

The game began with each player deploying their unique strategies centered around their commanders.

Raffine focused on establishing air superiority with evasive creatures and leveraging her loot ability to build a powerful airborne army.

Breena encouraged opponents to attack each other while growing her forces through +1/+1 counters.

Nekusar employed a classic wheel and discard strategy to punish opponents with damage from drawing and discarding cards, while Be'lakor aimed to control the board with demons and strong combat presence. Early turns featured ramping and setting up key creatures such as Swiftfoot Boots for protection, Opposition Agent to steal card advantage, and K the Betrayer who forced attacks and granted card draw upon loss of control.

A pivotal moment occurred when a board wipe (Languish) was cast, resetting the battlefield and slowing aggressive pushes temporarily.

Later, Be'lakor entered the battlefield, drawing cards equal to demons controlled and further advancing his demon strategy.

Nekusar's wheels and discard effects began to chip away at opponents' resources and life totals, while Breena's counters incentivized conflict among players.

Chaos Defiler was played to randomly destroy nonland permanents from opponents, disrupting their setups.

Raffine maintained pressure with evasive creatures and card filtering, aiming for a combat victory through air superiority.

The game was characterized by strategic interplay between board control, card advantage, and incremental damage through commander abilities and synergy among creatures.

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