Deck Strategies
Zurgo Stormrender
A deck focused on aggressive strategies, aiming to deal a lot of damage quickly with Zurgo's abilities.
Eshki, Temur's Roar
A control deck leveraging Eshki's abilities to manipulate the battlefield and keep opponents off balance.
Shiko and Narset, Unified
A combo-oriented deck that seeks to take advantage of the synergies between Shiko and Narset.
Kotis, Sibsig Champion
A deck that aims to grind out the game, leveraging Kotis's abilities for incremental advantage over time.
Gameplay Insights
- 1
The new rule introduced by Cory, forcing the inclusion of Emrakul, the Promised End in each deck, had a significant impact on the game dynamics. It presented additional obstacles and created a lot of humorous moments throughout the match.
- 2
The match demonstrated the importance of understanding and leveraging the unique abilities of the commanders. Each player had to adapt their strategies according to their commander's abilities and the changing game state.
- 3
The match showcased the importance of tactical decision-making in Commander format. Each player had to make critical decisions on when to attack, when to hold back, and when to use their cards for maximum effect.
Notable Cards
Emrakul, the Promised End
Zurgo Stormrender
Eshki, Temur's Roar
Shiko and Narset, Unified
Kotis, Sibsig Champion
Summary
The gameplay began with each player unveiling their preconstructed Commander decks, each representing a different aspect of Tarkir's Dragonstorm. The game was lively, with lots of back-and-forth interactions and a few surprising turns of events. The new rule introduced by Cory, which forced each player to include an Emrakul, the Promised End in their decks, added a unique twist to the game dynamics. This rule led to some humorous situations as players had to pay additional mana and compliment Cory before they could take control of his turn. The match had a number of exciting moments and concluded with a dramatic finish.