Deck Strategies
K'rrik, Son of Yawgmoth
A mono-black combo/control deck that leverages K'rrik's ability to pay life instead of mana for black mana costs, enabling explosive mana acceleration and casting powerful spells quickly. The deck aims to assemble a reanimation combo using Necrotic Ooze and other creatures to win.
Kenrith, the Returned King
A versatile five-color commander capable of supporting multiple strategies including combo, control, or political plays, using Kenrith’s ability to grant utility and interact with opponents’ resources.
Captain America, First Avenger
A thematic or casual deck typically focusing on aggressive combat and synergy with equipment or artifacts, possibly leveraging Captain America’s abilities tied to combat or team buffs.
Rograkh, Son of Rohgahh
Aggro-focused or midrange deck emphasizing combat damage and efficient creatures, with potential for synergy through combat triggers or equipment.
Silas Renn, Seeker Adept
An artifact-centric deck leveraging Silas Renn’s recursion and synergy with artifacts to control the board and generate value, potentially combining artifact combos or control elements.
Gameplay Insights
- 1
The mono-black player effectively used K'rrik's life payment ability to cast expensive spells early, enabling a fast combo setup.
- 2
Stack interactions with multiple paid triggers from Ristic Study and responses with Rain of Filth created complex decision points about when to pay for card draws versus conserving mana.
- 3
The critical use of Buried Alive to set up the reanimation combo was met with tense counterspell negotiations, highlighting the importance of timing and resource management in cEDH.
- 4
Players recognized that one must lose for the combo to succeed, leading to strategic discussions about conceding versus allowing the combo to resolve.
- 5
Counterspell decisions (Force of Will, Force of Negation) were pivotal in attempts to disrupt the combo, emphasizing the value of protecting key spells.
- 6
The game demonstrated the power of recursion and reanimation in cEDH as a viable and potent win condition when combined with efficient mana acceleration and card draw.
Notable Cards
K'rrik, Son of Yawgmoth
Necrotic Ooze
Dark Petition
Rain of Filth
Force of Negation
Force of Will
Buried Alive
Summary
The game opened with players developing their mana bases and deploying early artifacts and creatures, including mana accelerators like Manaonfluence and utility cards such as Mystic Peak. The mono-black player, piloting K'rrik, Son of Yawgmoth, quickly established a strong board presence leveraging life payment and mana generation to cast powerful spells. The game escalated as players began tutoring and casting high-impact spells, including Dark Petition and Reanimate, with multiple layers of interaction involving paid counters and triggers from Ristic Study. A critical turning point occurred when the mono-black deck attempted a lethal combo involving Necrotic Ooze and a series of reanimation spells, supported by card draw triggers and protective responses like Rain of Filth. The opposing players faced a dilemma: allow the combo to resolve and lose or concede. Despite attempts at counterplay using cards like Force of Negation and Force of Will, the tension culminated in a standoff where players debated whether to allow the inevitable or concede, highlighting the high-stakes interaction typical of cEDH games. Ultimately, the game showcased intricate stack interactions and resource management, with the mono-black player pushing for a win through efficient use of reanimation and recursion.