Braids, Arisen Nightmare VS Squall, Gunblade Duelist VS Ferrafor VS Leonardo | Michelangelo Gameplay thumbnail Blurred backdrop thumbnail

Braids, Arisen Nightmare VS Squall, Gunblade Duelist VS Ferrafor VS Leonardo | Michelangelo Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

    Control and attrition through forcing opponents to sacrifice artifacts, creatures, or lands each turn while drawing cards to maintain advantage.

  • Squall, Gunblade Duelist

    Squall, Gunblade Duelist

    Utilize combat damage and counters to pressure opponents, leveraging equipment and counter synergies to finish the game with powerful attacks.

  • Ferrafor, Young Yew

    Ferrafor, Young Yew

    Generate saproling tokens based on +1/+1 counters on creatures to build a wide and resilient board presence.

  • Leonardo, the Balance

    Leonardo, the Balance

    Enhance creatures with +1/+1 counters through token generation and abilities, supporting a balanced and synergistic team.

  • Michelangelo, the Heart

    Michelangelo, the Heart

    Produce food tokens to gain incremental value and trigger abilities on other creatures, supporting a token and counter synergy.

Gameplay Insights

  • 1

    Braids' recurring sacrifice triggers forced opponents into difficult decisions, providing consistent card draw and damage that helped maintain board control.

  • 2

    The use of Alexios as a volatile threat that changed controllers each turn introduced a dynamic of temporary control and synergy exploitation between players.

  • 3

    Squall's ability to accumulate counters and deal damage synergized strongly with equipment like Sunforger and Noble Heritage, enabling a lethal combat finish.

  • 4

    Michelangelo and Leonardo's token and counter synergies provided incremental board growth that pressured opponents and boosted team-wide stats.

  • 5

    Early removal of key creatures like Squall and Nissa slowed some players' momentum but did not prevent the eventual aggressive pushes.

  • 6

    Players effectively used sacrifice outlets and damage-based triggers to maximize value from Braids and Omen of the Dead, illustrating the power of attrition strategies in multiplayer Commander.

Notable Cards

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

  • Squall, Gunblade Duelist

    Squall, Gunblade Duelist

  • Nissa, Voice of Zendikar

    Nissa, Voice of Zendikar

  • Sunforger

    Sunforger

  • Michelangelo, the Heart

    Michelangelo, the Heart

  • Leonardo, the Balance

    Leonardo, the Balance

  • Forgotten Ancient

    Forgotten Ancient

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Chromatic Lantern

    Chromatic Lantern

  • Accursed Marauder

    Accursed Marauder

  • Steelbane Hydra

    Steelbane Hydra

  • Omen of the Dead

    Omen of the Dead

  • Super Combo

    Super Combo

Gameplay Summary

Braids continued to pressure opponents, forcing sacrifices and damage that kept the board in flux.

Ferrafor, Young Yew and other token producers amplified board presence, while players leveraged removal and tricks to control threats.

The game culminated in Max using Squall, equipped with Sunforger and boosted by Noble Heritage, to deliver lethal damage after a series of combat steps and board clears.

The interplay between Alexios’ ability to switch controllers and the counters synergy was a key dynamic, with Braids’ punishment mechanics keeping opponents on edge.

Ultimately, aggressive combat and well-timed equipment usage secured the victory for the player piloting Squall.

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