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We Played CEDH Commander Decks Blind! | CEDH Gameplay

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Demonlord Belzenlok

    Demonlord Belzenlok

    Draw the entire deck to hand and then execute a one-card combo to win immediately.

  • Tymna the Weaver Tana, the Bloodsower

    Tymna the Weaver / Tana, the Bloodsower

    Use token generation and value creatures to control the board and assemble a combo, leveraging Blood Moon to disrupt opponents' mana.

  • Jhoira, Weatherlight Captain

    Jhoira, Weatherlight Captain

    Utilize artifact synergies and card draw to assemble combos involving Krark-Clan Ironworks and other artifact combos for a storm-based win.

  • Keranos, God of Storms

    Keranos, God of Storms

    Cast Keranos and use Reality Scramble to bring Thousand-Year Storm onto the battlefield, then storm off for the win.

Gameplay Insights

  • 1

    The timely casting and subsequent bouncing of Blood Moon significantly affected mana bases and tempo, forcing players to adjust their strategies.

  • 2

    Using Manifold Key and Mana Vault to generate additional mana and untap key lands was critical for maintaining combo potential and card draw.

  • 3

    Countering key creatures like Chase, the wielder of mysteries, prevented potential game-ending combos and kept the board from spiraling out of control.

  • 4

    Artifact destruction with Shattering Spree effectively dismantled Jhoira's combo pieces, slowing down her storm combo attempts.

  • 5

    The interaction around casting Chain of Vapor to bounce Blood Moon demonstrated the importance of timing when playing disruptive spells.

  • 6

    Players adapted to forced deck swaps and piloted unfamiliar decks by focusing on maximizing the described win conditions and leveraging key cards to maintain control.

Notable Cards

  • Demonlord Belzenlok

    Demonlord Belzenlok

  • Tymna the Weaver

    Tymna the Weaver

  • Tana, the Bloodsower

    Tana, the Bloodsower

  • Jhoira, Weatherlight Captain

    Jhoira, Weatherlight Captain

  • Keranos, God of Storms

    Keranos, God of Storms

  • Blood Moon

    Blood Moon

  • Manifold Key

    Manifold Key

  • Mana Vault

    Mana Vault

  • Chain of Vapor

    Chain of Vapor

  • Wheel of Fortune

    Wheel of Fortune

  • Dockside Extortionist

    Dockside Extortionist

  • Shattering Spree

    Shattering Spree

  • Thousand-Year Storm

    Thousand-Year Storm

  • Reality Scramble

    Reality Scramble

  • Carpet of Flowers

    Carpet of Flowers

  • Krark-Clan Ironworks

    Krark-Clan Ironworks

  • Scrap Trawler

    Scrap Trawler

Gameplay Summary

The game began with each player piloting a deck they had not prepared for, creating an unpredictable and dynamic environment.

Demonlord Belzenlok's deck aimed to draw the entire deck and combo off immediately, but the presence of interaction and board disruption slowed this plan.

Tymna the Weaver and Tana the Bloodsower's deck focused on assembling a combo through token generation and value creatures, using Blood Moon to disrupt opponents' mana bases.

Jhoira, Weatherlight Captain's deck leveraged artifact-based combos and card draw to establish a win with cards like KCI and Scrap Trawler, while Keranos, God of Storms aimed to storm off with Thousand-Year Storm through a polymorph style combo.

Early plays involved heavy mana ramp, hand disruption, and attempts to protect key combo pieces, with Blood Moon playing a pivotal role in shaping the game state by restricting non-basic lands.

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