Deck & Commander Strategies
Thrasios, Triton Hero & Tymna the Weaver
A midrange value and combo deck that uses efficient mana acceleration and card draw engines to dig for and assemble powerful combos, aiming to win through infinite or semi-infinite interactions.
Selvala, Heart of the Wilds
A ramp and creature-value deck that leverages green mana acceleration and powerful creatures to generate overwhelming board state and card advantage, aiming to close out the game through combat or combo.
Y'shtola, Night's Blessed
An Esper control-midrange deck that uses countermagic, tempo plays, and incremental card advantage to control the board and set up a grindy win condition.
Tymna the Weaver & Krark the Thumbless
A fast combo-bleed deck that uses Tymna's card draw from combat damage and Krark's random spell-copying capabilities to assemble quick and explosive combos for lethal damage.
Gameplay Insights
- 1
Leveraging multiple triggers from cards like Esper Sentinel and Delina allowed the Thrasios player to draw a large number of cards quickly, generating overwhelming card advantage.
- 2
The use of mana acceleration artifacts like Mox Amber, Mox Opal, and Lotus Pedal enabled explosive early plays and facilitated combo assembly.
- 3
Timing and priority decisions around bouncing spells and counterspells were pivotal; missing optimal bounce windows limited disruption options.
- 4
Sorcery speed restrictions prevented certain key interactions, like Veil of Summer, from being played at instant speed, reducing the group's ability to respond to threats.
- 5
Players carefully monitored commander damage tracking and made combat decisions to maximize pressure while attempting to avoid empowering the combo player.
Notable Cards
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Thrasios, Triton Hero
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Tymna the Weaver
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Selvala, Heart of the Wilds
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Y'shtola, Night's Blessed
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Krark, the Thumbless
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Ancient Tomb
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Mox Amber
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Mox Opal
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Esper Sentinel
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Enlightened Tutor
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Delina, Wild Mage
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Gemstone Caverns
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Talisman of Progress
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Scalding Tarn
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Underground Sea
Gameplay Summary
The game began with players developing their boards cautiously, with Thrasios and Tymna establishing early mana acceleration and card draw engines, while Selvala deployed ramp and value creatures to gain board presence.
Y'shtola focused on an Esper midrange build with tempo and countermagic, and Krark with Tymna aimed for a fast combo-oriented strategy.
Early turns saw players casting mana rocks like Mox Amber, Mox Opal, and Lotus Pedal, while also deploying key cards like Esper Sentinel and casting spells such as Ancient Tomb and Enlightened Tutor to set up their win conditions. A critical turning point occurred when the Thrasios player leveraged multiple card draw triggers from cards like Esper Sentinel and Delina, leveraging mana acceleration to draw deeply into their deck and set up a lethal combo.
Attempts to interact with this setup involved bouncing key spells and counterspells, but timing restrictions and sorcery speed limitations hampered the group's ability to fully stop the combo.
Ultimately, the Thrasios/Tymna player positioned themselves to win on their next turn, supported by an overwhelming card advantage and mana base, while other players scrambled to respond or disrupt the impending threat.