Deck Strategies
Graaz, Unstoppable Juggernaut
Convert creatures into Juggernauts that must attack each turn, applying constant pressure and overwhelming opponents through aggressive combat.
Sidisi, Brood Tyrant & Umori, the Collector
Mill opponents to generate zombie tokens and use graveyard recursion to replay creatures, building a resilient undead army.
Chiss-Goria, Forge Tyrant
Utilize haste creatures to swing aggressively and capitalize on early combat advantage to reduce opponents' life totals.
Lulu, Loyal Hollyphant & Guild Artisan
Generate treasures to ramp into powerful angels that provide life gain and board presence, leveraging artifact synergies.
Gameplay Insights
- 1
Using Expedition Map to fetch key lands like Erza's Workshop accelerates colorless mana production and enables artifact synergies.
- 2
Sidisi’s bone collar cleric sacrifice and reanimation combo surprised opponents, shifting board control by bringing back key creatures.
- 3
Graaz’s Juggernauts forcing attacks each combat created pressure that limited opponents’ options and dictated combat dynamics.
- 4
Lulu’s synergy with treasures and angels provided steady life gain and incremental advantage, reinforcing a midrange strategy.
- 5
The casting of All Is Dust forced a reset of colored permanents, impacting board states and requiring players to adapt their plans quickly.
Notable Cards
Steel Hellkite
All Is Dust
Summary
The game began with players developing their boards through mana acceleration and setting up their respective strategies. Graaz focused on turning creatures into Juggernauts, which forced aggressive attacks, while Sidisi and Umori leveraged zombie production and graveyard recursion to maintain board presence. Chiss-Goria aimed for high-impact swings with haste creatures, and Lulu utilized treasures and angels to gain incremental advantage and life gain. Early skirmishes involved steady damage and strategic creature deployment, with Sidisi milling opponents to create zombie tokens and Graaz applying pressure through multiple Juggernauts that must attack each turn. A key turning point came when Sidisi used bone collar cleric to reanimate creatures from the graveyard, surprising opponents and strengthening her board. Meanwhile, Graaz’s Juggernauts delivered significant damage, pushing life totals down while forcing opponents into defensive positions. Lulu’s treasure generation and angel synergies provided a resilient midrange presence, while Chiss-Goria sought to capitalize on haste and combat prowess. The game shifted towards preservation and incremental advantage as players reacted to board wipes and reanimator effects, with multiple sacrifice and recursion plays influencing the board state. The interplay of graveyard recursion, forced attacks, and treasure ramp defined the midgame dynamics.