MTG EDH Gameplay | Miirym v Mishra v Shanid v Vhal | EP72 thumbnail Blurred backdrop thumbnail
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MTG EDH Gameplay | Miirym v Mishra v Shanid v Vhal | EP72

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Vhal, Candlekeep Researcher

    Vhal, Candlekeep Researcher

    Utilizes a value engine that exiles the top card of the library each upkeep, allowing casting of those cards and generating mana equal to Vhal's toughness. Focuses on casting big red burn spells and attrition to whittle down opponents.

  • Shanid, Sleepers' Scourge

    Shanid, Sleepers' Scourge

    Leverages a legendary theme with card draw triggered by casting legendary spells and lands while granting menace to all legendary creatures. Aims to outvalue opponents and attack aggressively with multiple evasive threats.

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    Dragon tribal deck focused on creating token copies of dragons, including legendary ones, and using cloning effects to generate a large flying army. Emphasizes tempo and card advantage to overwhelm opponents.

  • Mishra, Eminent One

    Mishra, Eminent One

    Artifact-centric value deck that creates 4/4 haste construct copies of non-creature artifacts each combat, generating aggressive board presence and incremental card advantage through artifact synergy.

Gameplay Insights

  • 1

    Mishra's ability to create haste construct copies of artifacts each combat significantly increased board presence and pressure, forcing opponents to respond quickly.

  • 2

    Vhal's background provided a steady mana source that enabled the casting of large burn spells, allowing for potent damage output and attrition.

  • 3

    Shanid's card draw engine fueled by legendary spells and lands helped maintain hand size and consistent threats, making the deck resilient over time.

  • 4

    Miirym's cloning and token creation allowed for exponential growth of dragons, creating a strong aerial threat that required immediate answers from opponents.

  • 5

    Early mana ramp and land drops were prioritized to accelerate the playing of powerful spells and deploying threats quickly.

  • 6

    Players balanced between aggressive attacks and value generation, with each commander leveraging their unique mechanics to maintain tempo and pressure.

Notable Cards

  • Vhal, Candlekeep Researcher

    Vhal, Candlekeep Researcher

  • Shanid, Sleepers' Scourge

    Shanid, Sleepers' Scourge

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

  • Mishra, Eminent One

    Mishra, Eminent One

  • Tavern Brawler

    Tavern Brawler

  • Crumbling Necropolis

    Crumbling Necropolis

  • Temple of Abandon

    Temple of Abandon

  • Terramorphic Expanse

    Terramorphic Expanse

Gameplay Summary

The game featured a diverse and dynamic multiplayer Commander match with four players piloting distinct decks focused on value, aggressive beats, and big threats.

Vhal, Candlekeep Researcher aimed to control the board with a value engine powered by exiling cards each upkeep and casting them, coupled with a background that generated mana to cast large spells, focusing on burn and attrition.

Shanid, Sleepers' Scourge centered on a legendary theme, drawing cards whenever legendary spells or lands were played and leveraging menace to threaten opponents with multiple evasive creatures.

Miirym, Sentinel Wyrm played a tempo and Dragon tribal strategy with token copying to flood the board with dragons and their duplicates, aiming to overwhelm opponents through sheer flying power and card advantage.

Mishra, Eminent One provided a value-centric artifact synergy, creating haste 4/4 construct copies of non-creature artifacts for aggressive board presence and incremental advantage.

Early game revolved around setting up mana bases and ramp, with players balancing the need for board development and card draw. Key turning points involved Mishra generating multiple artifact copies for rapid board pressure and value, while Vhal worked toward casting high-impact burn spells to whittle down opponents.

Shanid's continual card draw from legendary plays kept the hand replenished, enabling repeated threats and maintaining pressure.

Miirym's ability to generate multiple dragon tokens and clone them created a threatening air force, forcing opponents to respond or risk being overwhelmed.

The game showed a clear tension between aggressive board states and value engines, with players carefully timing their plays to maximize card advantage and leverage their commanders' unique abilities.

The win condition ultimately centered on either lethal commander damage through combat or burning out opponents with spells, supported by the value engines that kept the players fueled throughout the match.

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