Takoyaki, Baby!! Octavia vs Aminatou | Round 3 | UB 122822 | Duel Commander thumbnail Blurred backdrop thumbnail
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Takoyaki, Baby!! Octavia vs Aminatou | Round 3 | UB 122822 | Duel Commander

Duel Commander PH


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Octavia, Living Thesis

    Octavia, Living Thesis

    Generate artifact tokens by casting instants and sorceries, then use those tokens to create a wide board presence and apply pressure. The deck wins through attrition and overwhelming the opponent with both tokens and value spells.

  • Aminatou, the Fateshifter

    Aminatou, the Fateshifter

    Use flicker effects and top-deck manipulation to maximize enter-the-battlefield triggers and control the game with disruption. The deck aims to maintain board control and grind out value to eventually close the game with resilient threats.

Gameplay Insights

  • 1

    Octavia’s player prioritized casting multiple instants and sorceries per turn to generate artifact tokens rapidly, creating a wide board that pressured Aminatou early.

  • 2

    Aminatou’s player used flicker effects strategically to reuse enter-the-battlefield abilities for card advantage and removal, which helped stabilize against Octavia’s token swarm.

  • 3

    Both players carefully managed their resources and timing of key spells to maintain tempo, with Aminatou leveraging disruption to prevent Octavia from developing an overwhelming board.

  • 4

    The turning points involved Aminatou successfully disrupting Octavia’s key spells and stabilizing the board, while Octavia’s consistent token production kept applying pressure.

Notable Cards

  • Octavia, Living Thesis

    Octavia, Living Thesis

  • Aminatou, the Fateshifter

    Aminatou, the Fateshifter

Gameplay Summary

The Duel Commander match between Octavia, Living Thesis and Aminatou, the Fateshifter featured a strategic battle centered around control, card advantage, and value generation.

Octavia's player focused on leveraging the commander’s ability to turn instants and sorceries into artifact tokens, building a board presence through repeated spellcasting.

This strategy aimed to overwhelm Aminatou with artifact creatures and incremental value.

Meanwhile, Aminatou’s player utilized flicker effects and the commander’s ability to manipulate the top of the deck, enabling efficient use of powerful enter-the-battlefield triggers and disruption spells.

The gameplay was marked by a tension between Octavia’s artifact token swarm and Aminatou’s tempo plays and disruption.

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