Deck Strategies
Satoru Umezawa
Focuses on Ninjutsu to cheat ninjas into combat, triggering card selection and enabling multiple attacks each turn. The deck filters cards and applies pressure with evasive ninjas.
Chun-Li
Utilizes multi-kicker spells to repeatedly cast and enhance instants and sorceries, aiming to control the board or deal significant damage through spell synergy.
Asmoranomardicadaistinaculdacar
Relies on discarding cards to cast the commander and trigger effects that involve sacrificing Food tokens and dealing direct damage, controlling the board while generating value.
Three Dog, Galaxy News DJ
A Boros aura deck that quickly buffs creatures with enchantments to create large threats, aiming to win through overwhelming combat damage.
Gameplay Insights
- 1
Players aggressively ramped mana early using Soul Ring to accelerate their strategies, enabling explosive mid-game turns.
- 2
Charlie leveraged Satoru Umezawa’s ninjutsu ability to gain multiple combat steps and improve card selection, maintaining pressure and card advantage.
- 3
Crim’s deck capitalized on sacrificing Food tokens and discarding cards to activate powerful effects from Asmoranomardicadaistinaculdacar, helping control the board while setting up damage.
- 4
The Professor’s Boros auras deck aimed to quickly boost creatures’ power and toughness to dominate combat, forcing opponents to respond or lose life rapidly.
- 5
Voxy’s focus on multi-kicked instants and sorceries created a flexible toolkit to respond to threats and increase damage output efficiently.
Notable Cards
Satoru Umezawa
Asmoranomardicadaistinaculdacar
Three Dog, Galaxy News DJ
Summary
The game started with each player introducing their commanders and deck themes, setting the stage for a varied and interactive multiplayer Commander match. Charlie piloted Satoru Umezawa, a ninja-themed deck focused on Ninjutsu mechanics to enable multiple attacks and card filtering. Voxy played Chun-Li, leveraging a multi-kicker mechanic to power up her spells, aiming to cast kicked instants and sorceries to amplify the impact. Crim commanded Asmoranomardicadaistinaculdacar, a deck dependent on discarding cards to cast powerful spells and generate value through sacrificing and dealing damage. The Professor played Three Dog, Galaxy News DJ, an aggressive Boros auras deck that sought to quickly buff creatures and overwhelm opponents with combat damage. Early turns featured solid mana development with multiple players ramping via Soul Ring and other lands to accelerate their game plan. The game dynamic intensified as players began deploying key threats and synergistic pieces: Charlie’s Satoru Umezawa enabled multiple ninjutsu casts, Voxy prepared to kick spells multiple times, Crim utilized Asmo’s sacrifice abilities to control the board while fueling his deck’s engine, and the Professor’s aura-centric deck started to build a threatening board presence. A pivotal moment came when Crim played Restless Vent, a 2/3 creature, and attacked, signaling a shift toward more aggressive board engagement. The gameplay remained interactive with players responding to threats and setting up their combos or synergies, creating a tense and strategic multiplayer battle. The win conditions revolved around incremental advantage through ninjutsu triggers, kicked spells, and aura-buffed creatures dealing lethal damage or controlling the board with sacrifice effects.