Deck Strategies
Maga, Traitor to Mortals
A mono-black control and big mana deck that aims to ramp aggressively, utilize powerful spells and tutors, and control the board with removal and life-draining effects to overwhelm opponents.
Zedruu the Greathearted
Likely a group hug and political manipulation deck that focuses on donating permanents to opponents to gain advantage and leverage chaos in multiplayer settings, though specifics were less clear in this game.
Atogatog
Typically a combo/control deck that uses artifact and enchantment synergies to assemble a powerful finish, often revolving around sacrificing and recurring Atogatog to generate value.
Child of Alara
A five-color control or midrange deck that aims to stabilize the board, control the game state, and win through powerful spells and creatures that benefit from the diverse color identity.
Gameplay Insights
- 1
The mono-black deck's use of Necropotence allowed for significant card advantage at the cost of life, synergizing well with other life-drain and control elements to maintain dominance.
- 2
Heavy mana ramp and tutors in Maga's deck enabled explosive turns with large spells, putting pressure on opponents early and often.
- 3
The cycling deck leveraged the synergy of numerous cycling cards to maintain card flow and pressure, demonstrating the power of cycling in Commander beyond just card filtering.
- 4
Random assignment of decks created a meta where players had to quickly adapt to unfamiliar strategies, emphasizing flexible gameplay and interaction over pre-planned combos or synergies.
- 5
Multiplayer politics and targeting decisions were influenced heavily by the threat level of big mana and control elements, with players needing to balance aggression and defense carefully.
Notable Cards
Necropotence
Mutilate
Bubbling Muck
Lightning Rift
Summary
In this multiplayer Commander game, four players each piloted a randomly assigned deck, leading to an unpredictable and chaotic match. The decks included Atogatog, Zedruu the Greathearted, Maga, Traitor to Mortals, and Child of Alara, each representing very different strategies and play styles. Early gameplay saw the usual tension of multiplayer politics, but the focus quickly shifted to exploiting each deck's strengths. Maga's mono-black deck ramped heavily into big spells and control elements, leveraging cards like Necropotence and Mutilate to dominate the board and drain opponents' life totals. Meanwhile, the cycling-centric deck featuring Maga's commander aimed to generate card advantage and tempo through repeated cycling and synergy with cycling payoffs. Atogatog and Child of Alara decks brought their own unique threats and board presence, contributing to dynamic shifts in board control and player targeting.