Deck Strategies
Toxrill, the Corrosive
Control deck focused on killing opponent creatures with Toxrill and other removal, then swinging in with large slug creatures that can be sacrificed for card draw and advantage.
Olivia, Crimson Bride
Vampire tribal with token generation and light reanimation, aiming to pressure opponents through aggressive creatures and synergy-based life gain and card draw.
Edgar, Charmed Groom
Aggro vampire tribal that quickly populates the board with vampire tokens and relies on tribal synergies to overwhelm opponents.
Eruth, Tormented Prophet
Extra turns combo deck that attempts to leverage additional turns for card advantage and board dominance, supported by mana ramp and spells like Dark Ritual.
Gameplay Insights
- 1
Toxrill’s strategy of repeatedly removing creatures and sacrificing slugs for card draw effectively disrupts aggressive tribal decks, forcing opponents to adjust their tempo.
- 2
Olivia’s combination of vampire token generation and life gain from Blood Artist and Cleric Class creates a resilient board presence that benefits from incremental advantage.
- 3
Eruth’s reliance on extra turns and mana acceleration can be powerful but is vulnerable to heavy creature removal and disruption from Toxrill’s control elements.
- 4
The casting of Windfall mid-game serves as a pivotal board reset, enabling players to redraw and potentially recover from Toxrill’s oppressive removal.
- 5
Opposition Agent’s flash-in at end-step to steal a tutor demonstrates the importance of interactive plays and timing to disrupt opponents’ strategies.
Notable Cards
Toxrill, the Corrosive
Olivia, Crimson Bride
Edgar, Charmed Groom // Edgar Markov's Coffin
Eruth, Tormented Prophet
Blood Artist
Cleric Class
Call the Bloodline
Opposition Agent
Idol of Oblivion
Dark Ritual
Black Market
Windfall
Summary
The game features four players piloting Crimson Vow commanders, each showcasing distinctive strategies. Toxrill, the Corrosive focuses heavily on creature removal to clear the board and leverage its massive slug creatures by sacrificing them for card advantage. Olivia, Crimson Bride leads a vampire tribal deck with a modest reanimator package, aiming to maintain pressure with synergistic vampire tokens and life-draining effects. Edgar, Charmed Groom adopts a vampire aggro strategy, flooding the board with vampires and using tribal synergies for aggression. Eruth, Tormented Prophet plays an extra turns themed deck, attempting to leverage additional turns for overwhelming advantage, though its success is highly variable. Early gameplay sees Toxrill aggressively clearing creatures, disrupting others’ board states, while Olivia and Edgar build up vampire tokens to exert pressure. Eruth attempts to establish the engine for extra turns but faces challenges due to the heavy creature interaction from Toxrill. Key turning points include Toxrill’s repeated use of removal spells and sacrifice outlets to draw cards, and Olivia’s use of vampire token generators combined with life gain and card draw from Cleric Class and Blood Artist. Windfall is cast to reset hands, shaking up the board state and drawing responses from other players. Edgar utilizes vampire tokens and aggressive combat to chip away at opponents, while Eruth struggles to find a foothold but manages to cast powerful spells like Dark Ritual and Black Market to ramp mana and activate combos. The game’s tension revolves around Toxrill’s creature control clashing with vampire tribal aggression and Eruth’s combo potential, making for a dynamic board state with shifting momentum.