Deck Strategies
Geist of Saint Traft
Voltron strategy focusing on equipping and enchanting Geist to build a powerful, evasive attacker that can quickly close out games.
Saskia the Unyielding
Aggressive human tribal deck that uses fast creatures and equipment to apply pressure early and deal damage to multiple opponents.
Brallin, Skyshark Rider and Shabraz, the Skyshark
Card draw and discard focused deck that puts +1/+1 counters on commanders to grow them while disrupting opponents and dealing incremental damage.
Zur the Enchanter
Value-centric enchantment deck that uses Zur to tutor and deploy powerful enchantments, aiming for long-term advantage and resilience.
Gameplay Insights
- 1
The early establishment of Rhystic Study put pressure on opponents' mana and card plays, providing consistent card draw advantage.
- 2
Saskia's aggressive human tribal approach aimed to quickly reduce opponents' life totals through fast damage and equipment synergy.
- 3
Brallin and Shabraz's synergy with +1/+1 counters was leveraged through continuous card draw and discard, allowing Lynch to maintain board presence and incremental advantage.
- 4
Zur's ability to tutor key enchantments allowed Post Malone to build a resilient board and gain value over time rather than relying on disruptive stax or combo strategies.
- 5
Mana development and resource management in the early turns were crucial as players balanced ramp with preparing their primary win conditions.
Notable Cards
Rhystic Study
Boros Signet
Geist of Saint Traft
Zur the Enchanter
Saskia the Unyielding
Brallin, Skyshark Rider
Shabraz, the Skyshark
Summary
The game started with the players setting expectations and discussing their deck strategies during the Rule 0 conversation. The Professor opted for a Geist of Saint Traft Voltron strategy, focusing on equipping and enchanting Geist to build a formidable single threat. Black Nido chose Saskia the Unyielding, a human tribal aggro deck with an emphasis on quick damage and equipment synergy. Lynch piloted the partner commanders Brallin, Skyshark Rider and Shabraz, the Skyshark, focusing on drawing and discarding cards to put plus one counters on his commanders and applying pressure through incremental advantage. Early game saw the players developing their mana bases and setting up their board states with key cards such as Rhystic Study, mana rocks like Boros Signet, and utility lands. Geist of Saint Traft’s Voltron plan began to take shape with the Professor preparing to equip and enchant to create a large flying threat. Saskia’s deck pushed aggressive human units with equipment to deal early damage while Lynch's deck aimed to leverage card draw and discard mechanics to grow his commanders and maintain board presence. Post Malone’s Zur the Enchanter deck appeared to be a value-driven enchantment build aiming for incremental advantage rather than stax or combo, creating a slower but consistent game plan. The match was set for a dynamic interplay of aggressive strategies, control elements, and value engines.