Garth, Azami, Astonishing Ant-Man, Genghis Frog | Commander Gameplay thumbnail Blurred backdrop thumbnail

Garth, Azami, Astonishing Ant-Man, Genghis Frog | Commander Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Garth One-Eye

    Garth One-Eye

    Utilize Displacer Kitten and commander abilities to create infinite black lotuses, enabling massive mana generation for big spells or combos.

  • Azami, Lady of Scrolls

    Azami, Lady of Scrolls

    Build a wizard tribal deck focused on continuous card draw and maximizing wizard synergies to control the game and draw into powerful spells.

  • Genghis Frog

    Genghis Frog

    Generate a large number of mutagen tokens by casting mutants, then use those tokens to grow creatures and overwhelm opponents with wide board presence.

  • The Astonishing Ant-Man

    The Astonishing Ant-Man

    Grow the commander by drawing cards, putting +1/+1 counters on him, while deploying creatures to apply pressure and control the board.

Gameplay Insights

  • 1

    Genghis Frog's ability to generate multiple mutagen tokens per mutant allowed for rapid board development and synergy with creatures like Mutagen Man to reduce activation costs.

  • 2

    Azami's use of wizard tribal synergies and cards like Information Dealer enabled effective card filtering and draw, keeping her hand full of options.

  • 3

    Garth One-Eye's plan to combo off infinite black lotuses required assembling specific pieces, highlighting the importance of protecting combo components in high-power play.

  • 4

    The Astonishing Ant-Man's growth mechanic through card draw created a steadily increasing threat that forced opponents to respond or risk taking significant damage.

  • 5

    The use of Propaganda and other defensive creatures demonstrated attempts to mitigate aggression while setting up each player's game plan.

Notable Cards

  • Displacer Kitten

    Displacer Kitten

  • Fathom Mage

    Fathom Mage

  • Genghis Frog

    Genghis Frog

  • Breeding Pool

    Breeding Pool

  • Birds of Paradise

    Birds of Paradise

  • Information Dealer

    Information Dealer

  • Propaganda

    Propaganda

  • Shivan Dragon

    Shivan Dragon

Gameplay Summary

The game began with each player setting up their mana and early board presence, focusing on their respective synergies.

Garth One-Eye aimed to assemble a combo involving Displacer Kitten, his commander, and other pieces to generate infinite black lotuses, establishing a strong infinite mana engine.

Meanwhile, Azami, Lady of Scrolls, developed a wizard tribal strategy to capitalize on card draw effects and wizard synergies, using creatures like Fathom Mage to draw cards and grow her board.

Genghis Frog worked to flood the board with mutagen tokens by casting mutants, leveraging his ability to generate multiple tokens per mutant and enhancing creatures with counters.

The Astonishing Ant-Man focused on growing himself through card draw triggers, steadily increasing his power with each draw and deploying additional creatures to maintain pressure.

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