Deck Strategies
Atemsis, All-Seeing
Aims to win by drawing multiple cards and making a successful attack while holding cards with six different mana costs in hand.
Kenrith, the Returned King
Tries to win through mill strategy which involves cloning Breac to accelerate the mill. Drownyard serves as a backup win condition.
Soundwave, Sonic Spy // Soundwave, Superior Captain
Sets up a hard-to-assemble combo involving Happily Ever After, Divine Intervention, and the Millennium Calendar Clock.
Padeem, Consul of Innovation
Hopes to win by getting lucky with a deck full of the new Fallout bobbleheads.
Gameplay Insights
- 1
Phil's decision to attack Seth out of jealousy of his class significantly impacts the game dynamics.
- 2
Seth's use of Propaganda to discourage Phil from attacking him changes the target of Phil's aggression.
- 3
The use of Ancestral Visions by Phil and Mind's Eye by Seth for card draw advantages contributes significantly to their strategies.
Notable Cards
Atemsis, All-Seeing
Happily Ever After
Divine Intervention
Summary
In an episode filled with unusual win conditions, the players showcase their creativity in deck-building. Phil, using Atemsis, All-Seeing, attempts to pull off a win by drawing a bunch of cards and hitting with a six-drop while having cards of six different mana costs in hand. Richard, piloting Kenrith, the Returned King, employs a mill strategy with a fallback plan of awakening the Drownyard. The player with the Soundwave, Sonic Spy // Soundwave, Superior Captain deck sets up a janky combo involving Happily Ever After, Divine Intervention, and the Millennium Calendar Clock. Seth, wielding Padeem, Consul of Innovation, hopes to get lucky with a deck full of the new Fallout bobbleheads.