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No Ban List Commander | Commander Clash S16 E21

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Nihiloor

    Nihiloor

    Rapid mana ramp through Fastbond to play big spells and control the game.

  • Teneb, the Harvester

    Teneb, the Harvester

    Reanimate big creatures from the graveyard to overpower opponents.

  • Jared Carthalion

    Jared Carthalion

    Use Jared's planeswalker abilities to control the board and generate value.

  • Leovold, Emissary of Trest

    Leovold, Emissary of Trest

    Control the game by limiting opponents' ability to draw extra cards or search their libraries.

Gameplay Insights

  • 1

    Phil's early game exploit of Fastbond showed the power of unrestricted mana ramp, but also the risk of running out of resources too quickly.

  • 2

    Crim's use of Leovold and Ashiok had a significant impact on the game, restricting the other players' ability to draw or search, crucial for their respective strategies.

  • 3

    Despite having a strong board presence, Richard's reliance on his planeswalker commander made him a target, illustrating the importance of diversifying threats.

Notable Cards

  • Fastbond

    Fastbond

  • Teneb, the Harvester

    Teneb, the Harvester

  • Jared Carthalion

    Jared Carthalion

  • Leovold, Emissary of Trest

    Leovold, Emissary of Trest

  • Ashiok, Dream Render

    Ashiok, Dream Render

Summary

The game started with a bang as Phil, playing Nihiloor, managed an explosive start with Fastbond, enabling him to play multiple lands per turn and quickly ramp up his mana base. However, despite his early advantage, Phil found himself short of cards in hand due to this rapid deployment. On the other hand, Seth, piloting Teneb, the Harvester, focused on reanimating big creatures from his graveyard, while Richard, playing Jared Carthalion, aimed to control the board with his planeswalker commander. Crim, wielding Leovold, Emissary of Trest, played a control role, limiting the other players' ability to draw multiple cards or search their libraries. The match was filled with tactical decisions and intricate interactions, with each player trying to enact their strategies while navigating the threats and controls posed by their opponents.

Description

Looking for our deck lists or want to know about the program we’re using to play the game? Check out our article for all that information:

www.mtggoldfish.com/articles/no-ban-list-commander-commander-clash-s16-e21

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