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Oros vs Raff vs Karametra vs Ramos EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Karametra, God of Harvests

    Karametra, God of Harvests

    Ramp lands and creatures to generate large board presence via landfall triggers, drawing cards and playing multiple threats each turn.

  • Raff Capashen, Ship's Mage

    Raff Capashen, Ship's Mage

    Control and tempo via countermagic, bounce spells, and utility creatures, while flashing out value planeswalkers to generate card advantage.

  • Oros, the Avenger

    Oros, the Avenger

    Aggressive equipment-based beatdown with Crown of Doom to pressure opponents’ life totals through combat damage.

  • Ramos, Dragon Engine

    Ramos, Dragon Engine

    Cast multiple instants and sorceries to proliferate +1/+1 counters on Ramos and other permanents, growing a large threat to take over the game.

Gameplay Insights

  • 1

    Max used Karametra’s ramp and landfall triggers efficiently to generate multiple land drops and card draws in a single turn, accelerating his board development.

  • 2

    Marty’s use of Will Kenrith to turn creatures into 0/3s effectively neutralized threats temporarily and drew extra cards, gaining incremental advantage.

  • 3

    Martin’s casting of Ramos combined with Lightning Greaves allowed for aggressive combat phases and rapid growth of Ramos through spell casting and proliferation.

  • 4

    Marty’s well-timed board wipe with Route as an instant disrupted Oros’s aggressive equipment setup and reset the board momentum, significantly impacting the game state.

  • 5

    Multiple instances of flashing out planeswalkers and value creatures helped maintain pressure and control, illustrating the importance of timing in using instant-speed interactions.

Notable Cards

  • Sundial of the Infinite

    Sundial of the Infinite

  • Mystic Confluence

    Mystic Confluence

  • Zo-Zu the Punisher

    Zo-Zu the Punisher

  • Knight of Autumn

    Knight of Autumn

  • Will Kenrith

    Will Kenrith

  • Tezzeret the Seeker

    Tezzeret the Seeker

  • Evolution Sage

    Evolution Sage

  • Greenwarden of Murasa

    Greenwarden of Murasa

  • Oath of Teferi

    Oath of Teferi

  • Lightning Greaves

    Lightning Greaves

  • Swarm Intelligence

    Swarm Intelligence

  • Solemn Simulacrum

    Solemn Simulacrum

  • Crown of Doom

    Crown of Doom

Summary

The game started with typical ramp and land plays from all four players, each developing their boards with an early focus on mana acceleration and card draw. Max on Karametra utilized landfall synergies and ramp creatures like Farhaven Elf and Knight of Autumn to steadily grow his board presence. Marty on Raff relied on utility spells such as Mystic Confluence and multiple value creatures while flashing out planeswalkers like Will Kenrith and Tezzeret the Seeker to control the board and generate card advantage. Nick on Oros aggressively deployed creatures and used equipment like Crown of Doom to pressure opponents, while Martin on Ramos focused on casting spells and proliferating counters to fuel Ramos’ ability to grow and dominate the battlefield. A key turning point occurred when Martin cast Ramos and equipped it with Lightning Greaves, enabling aggressive attacks. Max's landfall deck leveraged Evolution Sage and powerful creatures like Genesis and Greenwarden of Murasa to maintain card draw and board presence. Marty’s flash plays and control spells helped mitigate some pressure, including a well-timed board wipe using Route, which reset the board state and removed Oros’s Crown of Doom synergy. After the board wipe, the game shifted toward value and attrition plays, with Marty using Will Kenrith to neutralize threats by turning creatures into 0/3s and drawing cards, while Max continued ramping and drawing via Karametra’s triggers. The gameplay heavily featured interactions around mana ramp, card draw, and controlling board state, with Marty’s planeswalkers and spells providing strong strategic control. The win condition appeared to revolve around building overwhelming board states through Ramos’ counters, Karametra’s landfall triggers, and Oros’s aggressive attacks, with Marty’s control elements aiming to keep the game stable and capitalize on incremental advantages.

Description

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Music from filmmusic.io: “Egomont Overture” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)