Deck Strategies
The Master of Keys
Seeks to cheat out massive creatures that act as combo enablers, and uses them to generate infinite mana or assemble a combo for the win.
Marath, Will of the Wild
Aims to generate either infinite mana or infinite 1-1 counters, and uses Marath to ping down the table for the win.
Sisay, Weatherlight Captain
Seeks to assemble a number of combos through legendary permanents, fetches them up through Sisay, generates infinite mana, then burns out the table.
Ob Nixilis, Captive Kingpin
Seeks to ping opponents and use that to gain card advantage through its commander. It then wins the game with Walking Ballista and Agatha Soul Cauldron.
Gameplay Insights
- 1
Mike's use of Nicol Bolas, Dragon God was a strategic move that led to multiple opponents exiling cards.
- 2
Tony's use of Ob Nixilis's ability not only allowed him to gain card advantage, but also had a significant impact on the game by exiling key cards from opponents' libraries.
- 3
Zeb's casting of Tainted Pact was a desperate but interesting play that resulted in him revealing and putting Sol Ring into his hand.
- 4
Tony's Unstable Amulet and Desperate Ritual plays, while triggering multiple effects, showcased the synergy within his deck and his ability to create complex play patterns.
Notable Cards
Tainted Pact
Unstable Amulet
Deflecting Swat
Desperate Ritual
Summary
This exciting match began with Mike, Sam, Zeb, and Tony each piloting their respective commanders. Each commander had their unique strategies, with Mike's Sisay aiming to assemble combos with legendary permanents, Sam's Marath generating infinite mana or counters, Zeb's Master of Keys cheating out massive creatures, and Tony's Ob Nixilis using opponents' life loss for card advantage. The game saw various dramatic shifts in board state and strategic plays, such as the trigger of Tony's Ob Nixilis, the casting of Mike's Nicol Bolas, Dragon God, and Zeb's desperate Hail Mary move with Tainted Pact.