Deck Strategies
Xanathar, Guild Kingpin
Disrupt opponents by stealing cards and denying their searches with cards like Opposition Agent and Scheming Symmetry, enabling control over the game by playing key cards from others' libraries.
Rev, Tithe Extractor
Generate treasures and steal cards by dealing combat damage, then use powerful exile effects like Doomsday Excruciator to strip opponents' decks and cast stolen cards, aiming to leave opponents with minimal resources.
Muldrotha, the Gravetide
Leverage graveyard recursion to replay various card types each turn, enabling synergy combos and sustained board presence through infinite milling and repeated value generation.
The Infamous Cruelclaw
Cheat out large threats and apply pressure through infect mechanics, while disrupting opponents and using thematic elements like the weasel laugh to unnerve other players.
Gameplay Insights
- 1
Using Opposition Agent to hijack opponents’ deck searches effectively denies them access to key cards and allows Xanathar to control the flow of the game.
- 2
Rev's strategy to exile most of the libraries with Doomsday Excruciator and then steal remaining cards creates severe resource deprivation, pushing opponents to desperate situations.
- 3
Muldrotha’s ability to replay lands, creatures, and other permanents from the graveyard each turn provides continuous pressure and resilience against board wipes or removal.
- 4
Playing Mystic Remora early to tax opponents' spells slows down their development and supports aggressive card advantage generation.
- 5
The interaction between mill effects and graveyard recursion enables complex combos and repeatable value, exemplified by Vantress Gargoyle’s milling paired with Muldrotha’s recursion.
- 6
Using infect threats like Flightsteel Colossus alongside board control can quickly shift the game's momentum, forcing opponents to respond or face lethal poison counters.
Notable Cards
Opposition Agent
Scheming Symmetry
Doomsday Excruciator
Mystic Remora
Vantress Gargoyle
Sensei's Divining Top
Summary
The game started with all four players deploying their distinct strategies centered around their unique commanders. Xanathar, Guild Kingpin focused on disruption and theft, using cards like Opposition Agent to hijack opponents' searches and Scheming Symmetry to further exploit their libraries. Rev, Tithe Extractor aimed to generate treasures and steal cards from opponents, setting up a plan to exile most of everyone's decks with Doomsday Excruciator and then use card theft spells to deplete libraries further. Muldrotha, the Gravetide leveraged graveyard recursion to play multiple card types repeatedly, milling through the deck to enable combos and board presence. The Infamous Cruelclaw sought to cheat out big threats and utilize infect mechanics to steadily poison opponents, while also using a thematic weasel laugh to intimidate and disrupt gameplay. Early turns featured careful land drops and setting up resource engines, such as Rev casting Mystic Remora to tax spells and Xanathar manipulating opponents' decks with Vantress Gargoyle and other mill effects. The game saw players incrementally escalating their board states, with notable card interactions that allowed graveyard play, resource denial, and card theft. Key turning points included Rev's rapid deck depletion strategy aiming to leave opponents with minimal library resources, and Muldrotha's ability to replay permanents from the graveyard, creating sustained pressure. The interplay of theft, recursion, and infect damage created a complex web of threats that forced players to adapt their plans continually. Ultimately, the match highlighted how each commander’s worst possible tactics could combine into a chaotic, yet strategic game of attrition and resource manipulation.